Learning: Difference between revisions

2,728 bytes added ,  9 April 2012
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* 7-Digit Access Code: 5435555#
* 7-Digit Access Code: 5435555#
* [https://etherpad.mozilla.org/mozlearning Etherpad]
* [https://etherpad.mozilla.org/mozlearning Etherpad]
== Design Principles ==
The Principles guiding our work:
* '''Learning to make by making. Less yak, more hack.'''
** Built around tools and making exercises that 'help teach'
** Learning is a byproduct of making
* '''Hacking on things they care about at the core.'''
** Support/encourage interest-based learning
** Have meaningful, authentic making (vs. arbitrary tasks or overly sandboxed environments)
** i.e. For StoryThing for journalists, we have them build out their stories online and in the process, learn HTML, CSS, etc.
* '''More pathways == better. Avoid, and even fight, one prescribed way to learn.'''
** Leverage existing content and pathways, don't reinvent the wheel where we don't have to.
** Balance self-driven options, authority/faciliated options, peer options (Ultimately: choose your own adventure approach!)
** Offer multimedia options where possible (online, offline, synchronous, asynchronous, etc.)
** Support various levels / entry points (age, skill level, learning types, etc), embrace role fluidity
* '''Support / encourage the social aspect.'''
** Encourage social interaction, peer learning and sharing
** Leverage peer assessments and mentorship +1
* '''Build in fun / play.'''
** Explicit fun in cases where it makes sense, but also implicit fun (interest based learning)
** Promote / support interest-driven learning
** Capitalize on intrinsic motivations already existing
* '''Embed assessments in the learning and learning in the assessments.'''
** Be innovative about assessment - honor the nature of the learning experience / making
** Authentic and relevant assessments built into the learning experience
** People should be able to learn more through taking the assessment as well as assessing other people's work
* '''Support graceful degradation - Fail well'''
** Help users when they get stuck. -- and make it as easy as possible for their friends (or volunteers) to help them out when this happens
** Build in trial and error as much as possible
** Congratulate people for failing; congratulate people for trying alternative methods
* '''Build in recognition.'''
** Legitimize this learning - make it count beyond the learning experience
** Build badges into our learning experiences
* '''Design for extensibility / scale beyond ourselves.'''
** Make it easy to run events around learning content - event kit + plug and play content
** Modularity
** Mentorship and teach the teachers, nurture a community that can run itself
* '''Reveal the universe.'''
** Show people everything there is to learn and how - let them see where they fit into it and where they can go.
* '''Produce consumer grade web experiences and software.'''
** High quality, authentic experiences


== Roadmap ==
== Roadmap ==
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