TPEGFX/2017-Q1: Difference between revisions
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** {{Bug|1305873}} - [webvr] Update Oculus support to the latest SDK (Currently 1.10) | ** {{Bug|1305873}} - [webvr] Update Oculus support to the latest SDK (Currently 1.10) | ||
** {{Bug|1305889}} - [webvr] Enumerate Oculus Touch Controllers through the Gamepad API | ** {{Bug|1305889}} - [webvr] Enumerate Oculus Touch Controllers through the Gamepad API | ||
** {{Bug|1305890}} - [webvr] Support Oculus Touch button and analogue inputs in the Gamepad API | ** {{Bug|1305890}} - [webvr] Support Oculus Touch button and analogue inputs in the Gamepad API | ||
** {{Bug|1305891}} - [webvr] Support Oculus Touch orientation and position tracking in the Gamepad API | ** {{Bug|1305891}} - [webvr] Support Oculus Touch orientation and position tracking in the Gamepad API | ||
** {{Bug|1305892}} - [webvr] Support Oculus Touch Haptic Feedback | ** {{Bug|1305892}} - [webvr] Support Oculus Touch Haptic Feedback | ||
* {{Bug| | * {{Bug|1323328}} - [webvr] Implement Cross-Browser compatible tool for emulating VR hardware | ||
** Integrate with OpenVR runtime source code to simulate the real device | ** Integrate with OpenVR runtime source code to simulate the real device | ||
** Share conformance test suite to ensure compatibility across browsers as much as possible. | ** Share conformance test suite to ensure compatibility across browsers as much as possible. | ||
** Gamepad extension tests | ** Gamepad extension tests | ||
* {{Bug|1229479}} - [webvr] Implement Mochitests for WebVR (optional) | |||
** {{Bug|1306493}} - [webvr] Implement Mochitest: Multiple calls to VRDisplay.GetFrameData must return the same values within a frame | ** {{Bug|1306493}} - [webvr] Implement Mochitest: Multiple calls to VRDisplay.GetFrameData must return the same values within a frame | ||
** {{Bug|1306505}} - [webvr] Implement mochitest: VRDisplay.exitPresent must only be allowed by content that started VR Presentation | ** {{Bug|1306505}} - [webvr] Implement mochitest: VRDisplay.exitPresent must only be allowed by content that started VR Presentation | ||
Revision as of 07:21, 6 January 2017
GFX Topics(from high to low priority)
- gfx Stability
- Quantum Rendering(FF57 Aurora on 8/7)
- Canvas 2D perf(google sheet/streaming)
- DisplayList(layout related work)
- Paint correctness(buglist)
- Any layout works, ex: perf/CSS properties
Goal
ChihYi Leu
Daosheng Mu
- bug 1260558 - [webvr] [meta] Support Oculus Touch Controllers
- bug 1305873 - [webvr] Update Oculus support to the latest SDK (Currently 1.10)
- bug 1305889 - [webvr] Enumerate Oculus Touch Controllers through the Gamepad API
- bug 1305890 - [webvr] Support Oculus Touch button and analogue inputs in the Gamepad API
- bug 1305891 - [webvr] Support Oculus Touch orientation and position tracking in the Gamepad API
- bug 1305892 - [webvr] Support Oculus Touch Haptic Feedback
- bug 1323328 - [webvr] Implement Cross-Browser compatible tool for emulating VR hardware
- Integrate with OpenVR runtime source code to simulate the real device
- Share conformance test suite to ensure compatibility across browsers as much as possible.
- Gamepad extension tests
- bug 1229479 - [webvr] Implement Mochitests for WebVR (optional)
- bug 1306493 - [webvr] Implement Mochitest: Multiple calls to VRDisplay.GetFrameData must return the same values within a frame
- bug 1306505 - [webvr] Implement mochitest: VRDisplay.exitPresent must only be allowed by content that started VR Presentation
- bug 1306507 - [webvr] Implement Mochitest: VRDisplay.isPresenting must not spill information between JS contexts
- bug 1311797 - [webvr] Implement Mochitest: `vrdisplayactivate` event should trigger only when no content is presenting
- bug 1311802 - [webvr] Implement Mochitest: onvrdisplaydeactivate should only trigger for content that is presenting
- bug 1302341 - SVG link element focus behavior (optional)
- bug 1302340 - SVG elements and negative tabindex (optional)
- TODO (senior engs)
- breakdown every item into one small bug(less than one month)
- mentor topics
- Team influence
- WebGL thought --- Performance regression tool?
- Figure out WebGL perf plan, like talos or perf improvment
Ethan Lin
- nsDisplayBorder conversion
- Enable more border properties (radius, color)
- Testing
- Turn on pref for some reftest
- Debug Tool(TBD)
- Identify which layer is converted layer (not PaintedLayer)
- DisplayItem conversion perf
- Simplify properties conversion
- gfx:Rect -> WRRect -> WrRect
- memory usage/memory copy/IPC cost when there are lots of displayitems
- Convert other items
- Simplify properties conversion
- Import ContentClient to WebRenderPaintedLayer
- Import SingleTiledContentClient first
- Rotation Buffer - Need to push two sub rect to WR
- TODO (senior engs)
- breackdown every item into one small bug(less than one month)
- Copy WR items into gfx-wr-2017 with effort estimation
- mentor topics(optional)
- Team influence
Jerry Shih
- WR external image
- update compositable, textureHost and textureSource for new WR thread model(WR render and WR backend are not at IPC receiver thread)
- [WR]handle shmem in WR(upload to gl texture in WR)
- support subimage for wr add_image api
- support GL_IOSurface ( https://github.com/servo/webrender/issues/642 )
- WR software backend
- TBD
- Performance and memory usage comparison
- compare the current gecko and the WR with all WRImageLayer for gallery-like page.
- TODO (mid of Jan review first two itmes)
- breackdown every item into one small bug(less than one month)
- Copy WR items into gfx-wr-2017 with effort estimation
- mentor topics
- Team influence
Kevin Chen
Morris Tseng
- Canvas support
- Using CanvasClient for canvas[Done]
- [WR]Share MacIOSurface(lower)
- WebRender need handle TextureRect in shader. (texture coordinate, shader code...etc)
- Share ANGLE surface
- Need to investigate how to translate DXGI to angle gl texture.
- Handle y-flip
- Handle surface format (e.g RGBA and RGBX)
- Convert nsDisplayBullet
- Create BulletLayer
- Send Bullet attributes to webrender
- Quote from https://public.etherpad-mozilla.org/p/wr-plan#lineNumber=185
- Supports disc, circle, square, disclosure triangle and image.
- disc, circle and square are drawn as glyphs -> text item
- disclosure triangle is a triange path that is filled -> path item
- image -> image item
- TODO (senior engs)
- List risk/black box for Canvas support
- breackdown every item into one small bug(less than one month)
- Copy WR items into gfx-wr-2017 with effort estimation
- Your output/questions before Feb work week
- mentor topics
- Team influence
Peter Chang
- OMTA
- dispatch animation/animationdata (bug 1325022)
- Works in compositor side
- save animation data based on related div(or containerlayer)
- sampling animation during composition (bug 1328229)
- replay framedata to WR with new animation (bug 1328231)
- Add support to Webrender(opacity and scaling)
- Support OMTA testing flow
The followings related to testing of OMTA nsDOMWindowUtils::GetOMTAStyle() SetTestSampleTime() LeaveTestMode()
Vincent Liu
open qusetion
- TODO (senior engs)
- breackdown every item into one small bug(less than one month)
- Copy WR items into gfx-wr-2017 with effort estimation
- mentor topics
- Team influence
Ethan
disable fallback for reftest share the same mapping between c++/rust by code generator
evaluate displayitem conversion performance/memory usage
Morris
how to support image layer more efficiently(similar to jerry's question?)
Jerry
image resource lifetime problem
peter
omta always repaint all pixel in WR