Festival2011/Games that Rock Your Browser: Difference between revisions

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{{festivalsession
{{festivalsession
|description=<strong>Challenge</strong>: Port a classic game to run directly in the browser
|description=I've got a mostly-finished 2d game engine with level editor, in HTML5.  Let's get together and hack some new features into it:  better artwork, music, sound, animation, new monsters, new power-ups, and new challenges.  Let's make it into something really cool!


It's not your mother's Firefox. [http://en.wikipedia.org/wiki/HTML5 HTML5], [http://en.wikipedia.org/wiki/WebGL WebGL], and [http://en.wikipedia.org/wiki/JavaScript JavaScript] speeds have ramped-up browsers' capacity to directly support games. What are the new limits? How do we push past them? Code a classic game, like PacMan or Space Invaders, to run right in the browser, and showcase what game development for the web can look like.
(I'm hoping someone will create a grappling hook


Hosted by [https://twitter.com/#!/secretrobotron Bobby Richter], Mozilla [https://wiki.mozilla.org/Paladin Paladin] Team
Hosted by Jono Xia (jono@mozilla.com, twitter: @jonoxia)
|skills=javascript programming; art; music & sound editing; 2d or 3d computer graphics skills; level design and game design.
|relevantlinks=
https://github.com/jonoxia/platform-game/
 
http://evilbrainjono.net/platformer
}}
}}
https://github.com/jonoxia/platform-game/
https://github.com/jonoxia/platform-game/


http://evilbrainjono.net/platformer
http://evilbrainjono.net/platformer

Latest revision as of 13:03, 6 November 2011

Note.png
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Description

I've got a mostly-finished 2d game engine with level editor, in HTML5. Let's get together and hack some new features into it: better artwork, music, sound, animation, new monsters, new power-ups, and new challenges. Let's make it into something really cool!

(I'm hoping someone will create a grappling hook

Hosted by Jono Xia (jono@mozilla.com, twitter: @jonoxia)

Skills Needed

javascript programming; art; music & sound editing; 2d or 3d computer graphics skills; level design and game design.

Post-Event Participation

How people can get involved with your project after the festival.

Hashtags

Session hash tags specifically for notes on your session, and hash tags specific to your project for promotion.

Relevant links

https://github.com/jonoxia/platform-game/

http://evilbrainjono.net/platformer

EtherPad for the session to take notes and collaborate

{{#set: |description=I've got a mostly-finished 2d game engine with level editor, in HTML5. Let's get together and hack some new features into it: better artwork, music, sound, animation, new monsters, new power-ups, and new challenges. Let's make it into something really cool!

(I'm hoping someone will create a grappling hook

Hosted by Jono Xia (jono@mozilla.com, twitter: @jonoxia) |skills=javascript programming; art; music & sound editing; 2d or 3d computer graphics skills; level design and game design. |hashtags={{{hashtags}}} |relevantlinks=https://github.com/jonoxia/platform-game/

http://evilbrainjono.net/platformer }} https://github.com/jonoxia/platform-game/

http://evilbrainjono.net/platformer