Accessibility/Mobile/GestureInterface
< Accessibility | Mobile
Design Principals
- Single handed operation whenever possible
- Shallow learning curve
- Portable knowledge from other platforms (iOS VoiceOver and Android TalkBack)
- Avoid timing-sensitive input, and have little assumptions of user dexterity
- Provide a large margin of error (help the user avoid mistakes), and empower them to explore
Gesture Mappings
Screen Reader
One Finger | |
Double tap | Activate item |
Swipe left/right | Move cursor to next/previous item |
Touch/move on the screen | Move cursor to item under finger ("explore by touch") |
Swipe up/down | Move cursor by granularity* or adjust value |
Double tap-hold | Simulate long tap/drag* |
Triple tap-hold | Open granularity menu* |
Two Fingers | |
Swipe up/down | Scroll by page length |
Swipe left/right | Scroll or switch page |
Magnifier
Two Fingers | |
Double tap-hold drag down/up | Zoom in/out |
Pan/Drag | Pan |