Media/multichannel

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Revision as of 09:14, 30 November 2016 by Chunmin (talk | contribs) (Add more description for downmix)
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Overview

Current Overall Status

  1. Multiple channel support for cubeb on Windows is implemented
  2. Mixing module for cubeb is implemented and mixing test is added
  3. Have a WIP patch to make multiple channel works in Firefox Windows
  4. Surveying a more robust way to test the multiple channel support

Roadmap

  1. Implement multiple channel support in cubeb on Windows
  2. Support multiple channel for Firefox Windows based on previous cubeb's work
  3. Repeat the work for OSX, Linux, ... and other platforms.

Timeline

Evaluate dates here.


Status tracking

Cubeb

Full Query
ID Summary Product Component Resolution Assigned to Depends on Blocks Whiteboard Target milestone
1619726 Use the new Rust audio mixer in cubeb windows Core Audio/Video: cubeb C.M.Chang[:chunmin] 1073786, 1368938 ---
1300024 Support audio 5.1 on Android Core Audio/Video: cubeb C.M.Chang[:chunmin] 1073786, 1286101 ---
1368938 Support audio 5.1 with non-SMPTE layout devices Core Audio/Video: cubeb Paul Adenot (:padenot) 1619726 1073786, 1325023 ---
1627827 Audio goes wrong channel with Motu 828 mkii Core Audio/Video: cubeb C.M.Chang[:chunmin] 1628132 1073786 [media-audio] ---

4 Total; 4 Open (100%); 0 Resolved (0%); 0 Verified (0%);


Playback

Insert bug list for playback here

Multiple Channel Support

Supported channels

To support more channels beyond Stereo(who has left and right channels), we need to define what channels we use:

Code Channel Name
Mono
L Left(Front Left)
R Right(Front Right)
C Center(Front Center)
LS Left Surround(Side Left)
RS Right Surround(Side Right)
RLS Rear Left Surround(Back Left)
RRC Rear Center(Back Center)
RRS Rear Right Surround(Bake Right)
LFE Low Frequency Effects

Channel Layout

Channel layout specifies the order of input/output channel data in audio buffer. For example, if the layout is stereo, then we have two channel data. The first data is for left channel, the second one is right channel.

Channel layout has various definitions, but SMPTE's format is most common:

Name Channels
DUAL-MONO L R
DUAL-MONO-LFE L R LFE
MONO M
MONO-LFE M LFE
STEREO L R
STEREO-LFE L R LFE
3F L R C
3F-LFE L R C LFE
2F1 L R RC
2F1-LFE L R LFE RC
3F1 L R C RC
3F1-LFE L R C LFE RC
2F2 L R LS RS
2F2-LFE L R LFE LS RS
3F2 L R C LS RS
3F2-LFE L R C LFE LS RS
3F3R-LFE L R C LFE RC LS RS
3F4-LFE L R C LFE RLS RRS LS RS

Mixing

When the number of audio input channels is different from the number of audio output channels, we need to convert the audio input data to fit the audio output's configuration.

Downmix

When input channels is larger than output channels, we need to compress the audio input data. The conversion is called downmix(downward mixing). The table 2 in ITU-R BS.775-3 defines equations to convert audio from 3F2 to 1F(mono), 2F(stereo), 3F, 2F1, 3F1 and 2F2. We can simply add a LFE value to expand the downmix matrix. It will allow it to convert audio from 3F2-LFE(5.1 surround sound) to 1F(mono), 2F(stereo), 3F, 2F1, 3F1 and 2F2 and their LFEs. Here is the code example.

Upmix

When input channels is smaller than output channels, we need to expand the audio input data.

Bypass

When input channels is equal to output channels but they have different layout, we need to bypass the audio input data.