TPEGFX/2016-Q4

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GFX Topics(from high to low priority)

  • gfx Stability
  • Quantum Compositor process (2016/Q4)
  • WebGL2 conformance(2017/Q1 target at 51)
    • focus on [*] or [WI] first
  • Quantum Rendering
  • Canvas 2D perf(google sheet/streaming)
  • DisplayList(layout related work)
  • Paint correctness(buglist)
  • Any layout works, ex: perf/CSS properties

Goal

ChihYi Leu

Daosheng Mu

  • WebVR Gamepad support
    • bug 1299926 - [webvr] [meta] Support HTC Vive controllers
  • WebGL2 conformance
  • Figure out Q1 testing plan for WebVR in Gecko
  • WebAPI practice
    • how to design good WebIDL bindings for developers. Focus on types, attribute, WebIDL DOM bindings, Extended Attribute.

Ethan Lin

  • WebGL2 conformance
  • Stability
  • WebRender

Jerry Shih

  • WebRender
    • Add shared texture support to Webrender
      • Add shared BufferTexture support to Webrender
      • Add shared direct binding Texture support to Webrender
  • css-color-4 update for devtool

Kevin Chen

Morris Tseng

  • Quantum Render
    • Build infra.
      • Before Hawaii
        • Separate bindings to different crate
        • Add compile option to exclude or include webrender.
        • Passing all tests
      • After Hawaii
        • Convert more DIs to layers.
        • Thinking about auto-gen bindings.

Peter Chang

Vincent Liu

  • GFX stability.
    • all webgl2 crash bugs with all/windows categories in in webgl2-failures.
    • fix at least one bug from crash-report.