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== What ==
== Where ==
'''Hack jam: ''' May 24 - 25, 2012 | Ravensbourne College, London'''Youth Playtest: ''' May 26, 2012 | local London School, TBD
== Why ==
* 20 facilitators from participating organisations
== How =-=
=== Agenda Overview ===
* Hack jam = 2 days (30-40 participants)
* Framing Discussion
* Why are we here?
10:30: Hacking a game<br>11:30: Pitch Projects<br>11:45: Playtest <br>12:00: Debrief <br>
* What makes up a game?
* What would you change?
— 12:30: Lunch —<br>1:30: HTML Bug Game<br>2:15: Hacking with the X-Ray Goggles<br>— 3:00: Break —<br>3:15: Intro to Webmaker Tool/Lovebomb<br>4:00: Share hacks<br>4:30: Brainstorming session on making their own projects<br>
5:00: Group brainstorm shareout and plan for Day 2
* What are strengthens of these approaches?
===May 25, Day 2===
10:00: Welcome. Review of Day1Day 1 <br>10:30: Teams building on learning missions<br>12:00: Group check-in <br>— 12:30: Lunch —<br>1:30: Team mission building continued<br>3:00: Playtest missions among groups<br>4:30: Evaluation. Playtesting preparation<br>5:30: Closing Circle<br>6:00: Leave venue. Optional dinner/drinks.<br>
===May 26, Day 3===
10:00: Participants arrive<br>10:15: Opening circle<br>10:30: Pitch session — Each team introduces their project.<br>
11:00: Playtesting
* Depending on how many missions are made either we can allocate time slots for people to go to sessions at each table, or we can have youth roam freely
1:00: Closing<br>1:30: Lunch for team members<br>
2:00: Debrief with the missions makers
* How did playtest go?