Webdev/Beer And Tell/April2013
Date, Time, Location
2PM Pacific, Friday April 26th
Webdev Vidyo channel (798).
If you need to call in: +1 650 903 0800, x92 or +1 800 707 2533 (password on intranet) Then enter 9798#
- Public join link: https://v.mozilla.com/flex.html?roomdirect.html&key=HK3hFFg9X5pw
- Recording: None :(
- Blog post: https://blog.mozilla.org/webdev/2013/04/30/mozilla-webdev-beer-and-tell-april-26-2013/
The limit is 5 minutes per speaker. It's like a lightning talk, but don't feel that you have to have slides in order to make a presentation.
|Presenter||Topic||Media (links)||More Details||Beer|
|Erik Rose (in absentia)||Clickable traceback stack frames in Python||http://mythmon.com/posts/sublime-urxvt-nose-progressive.html|| Mythmon does a great job summing up what I've been wasting my evenings on this week: nose-progressive—with a little work—now supports clicking your stack frames to pop open your editor. Unfortunately, I can't be there to show you in person, so just clicky clicky if you're interested.
On a Mac, it's even easier: Terminal already knows how to open links. Just command-double-click.
|Complimentary United Airlines Coke products|
|James Long||Scalable cloth simulation in LLJS/asm.js||http://jlongster.com/s/lljs-cloth/||
In order to stress test the new LLJS compiler which targets asm.js, I wrote a cloth simulation demo which scales up to the highest resolution that your computer can handle, so you can see a huge difference between asm.js and non-asm.js browsers. It's also been very enlightening as to what LLJS needs to be.
|Chris Van||Because my original project name was taken||http://glthub.com||https://github.com/cvan/glthub||Some hipster beer|
|Jen||Interactive fiction thing||http://generalgoods.net||nothing.|