Platform/Platform-specific build defines
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In the Gecko code we have a bunch of preprocessor conditions that help us conditionally compile code for specific platforms. These can get confusing so here is a handy-dandy table to help you keep them straight.
| OS | Windows | OS X | Linux-gtk | Android | *BSD | Solaris | iOS | |
|---|---|---|---|---|---|---|---|---|
| Product | Desktop | Desktop | Desktop | Fennec | GeckoView | Desktop | Desktop | iOS |
| XP_WIN | ✓ | |||||||
| XP_DARWIN | ✓ | ✓ | ||||||
| XP_MACOSX | ✓ | |||||||
| XP_IOS | ✓ | |||||||
| XP_UNIX | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |
| XP_LINUX | ✓ | ✓ | ✓ | |||||
| XP_SOLARIS | ✓ | |||||||
| ANDROID | ✓ | ✓ | ||||||
| MOZ_WIDGET_GTK | ✓ | ✓ | ✓ | |||||
| MOZ_WIDGET_ANDROID | ✓ | ✓ | ||||||
| MOZ_WIDGET_UIKIT | ✓ | |||||||
Prefs files
Here is a similar table, but to see which prefs get used in which product:
| OS | Windows | OS X | Linux-gtk | Android | iOS | |
|---|---|---|---|---|---|---|
| Product | Desktop | Desktop | Desktop | Fennec | GeckoView | iOS |
| all.js | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| firefox.js | ✓ | ✓ | ✓ | |||
| mobile.js | ✓ | ?? | ||||
| geckoview-prefs.js | ✓ | |||||
Reftest conditions
Here is another table that tells you what conditions are true on various platforms for use in reftest.list conditions.
| OS | Windows | OS X | Linux-gtk | Android | iOS | |
|---|---|---|---|---|---|---|
| Product | Desktop | Desktop | Desktop | Fennec | GeckoView | iOS |
| Android | ✓ | ✓ | ||||
| geckoview | ✓ | |||||
| cocoaWidget | ✓ | |||||
| gtkWidget | ✓ | |||||
| qtWidget | ||||||
| winWidget | ✓ | |||||
Mochitest conditions
Here is another table that tells you what different condition values are on various platforms for use in mochitest.ini/a11y.ini/chrome.ini/browser.ini conditions.
| OS | Windows | OS X | Linux-gtk | Android | iOS | |
|---|---|---|---|---|---|---|
| Product | Desktop | Desktop | Desktop | Fennec | GeckoView | iOS |
| os | win | mac | linux | android | android | ?? |
| toolkit | windows | cocoa | gtk2 or gtk3 | android | android | ?? |
| buildapp | ?? | ?? | ?? | mobile/android | ?? | ?? |
You may also be interested in Platform/Channel-specific_build_defines