canmove, Confirmed users, Bureaucrats and Sysops emeriti
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Msreckovic (talk | contribs) (→Graphics: 2015) |
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=Teams= | =Teams= | ||
==Accessibility== | ==Accessibility== | ||
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* Nothing here for now. | * Nothing here for now. | ||
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==Games== | |||
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! style="text-align: center;" width: "50%;" | Current Plans !! style="text-align: center;" width: "50%;" | Previous Plans | |||
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** | | style="vertical-align:top;" | | ||
* | * GDC 2015 | ||
* | ** Technical areas of focus include include: Polish & Performance, WebVR, pthreads, SIMD, WebGL2, and possibly Web Audio | ||
* | ** Identify all Demo Content and continue to define technical requirements | ||
* | ** Work with PR to identify campaign messaging, demo deliverables and related schedule | ||
** Pre-event hardware requirements, training, and attendance logistics | |||
** | * Testing & Benchmarks | ||
* | ** Collaborate with QA to develop a regular cadence for running benchmarks + analysis | ||
** | ** Collaborate with QA to develop a "games test plan" for each release cycle | ||
* | ** Reporting: create a mechanism for reporting the above to incite action on part of engineering | ||
* | * Win64: confirm and communicate schedule | ||
------ Items above planned to be done before or during Gecko 39 (Q1) ------ | |||
** | * More stuff | ||
* | ------ Items above planned to be done before or during Gecko 42 (Q2) ------ | ||
* More stuff | |||
* | ------ Items above planned to be done before or during Gecko 45 (End 2015) ------ | ||
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* | * Nothing here for now. | ||
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