QA/Platform/Graphics/Quantum/Renderer: Difference between revisions

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* <u>Which platforms need to be supported</u><br />Initially we only need to support Windows 7 and above.<br />Linux, MacOS, and Android will be added at a later date.
* <u>Which platforms need to be supported</u><br />Initially we only need to support Windows 7 and above.<br />Linux, MacOS, and Android will be added at a later date.
* <u>Which build types need to be supported</u><br /> ??? ...debug/opt/pgo/asan... ???
* <u>Which build types need to be supported</u><br /> ??? ...debug/opt/pgo/asan... ???
* <u>Which hardware needs to be supported<u><br /> ??? ...need to support D3D11+ hardware, if possible... ???
* <u>Which hardware needs to be supported</u><br /> ??? ...need to support D3D11+ hardware, if possible... ???
* <u>Which HWA modes need testing?</u><br /> ??? ...QR+D3D | QR+Basic | Gecko+D3D | Gecko+Basic... ???
* <u>Which HWA modes need testing?</u><br /> ??? ...QR+D3D | QR+Basic | Gecko+D3D | Gecko+Basic... ???
* <u>How long will we need to support hardware/platforms unsupported by QR?</u><br /> ...?
* <u>How long will we need to support hardware/platforms unsupported by QR?</u><br /> ...?
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