QA/Platform/Graphics/Quantum/Renderer: Difference between revisions

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* Crashtests: needed
* Crashtests: needed
* XPCShell: n/a
* XPCShell: n/a
; Considerations
* <u>How long do graphics-related tests take to run on average?</u><br />??? ...checking with catlee... ???
* <u>How much overhead will QR tests impose?</u><br />Near-zero
* <u>Which platforms need to be supported</u><br />Prefer Windows 10 but can accept Windows 8 as Tier-1, Linux & MacOS are Tier-2
* <u>Which build types need to be supported</u><br />Debug, Opt
* <u>Which hardware needs to be supported</u><br />Prefer real hardware (intel, amd, and nvidia)
* <u>Which HWA modes need testing?</u><br />WebRenderer, DirectX, Basic
* <u>How long will we need to support hardware/platforms unsupported by QR?</u><br /> ...?
* <u>How long will we need to support Gecko under QR supported platforms/hardware?</u><br /> ...?
* <u>How much does Bughunter testing cost us and do we need to test in QR/non-QR builds?</u><br /> ...?
* <u>How much does performance testing cost us and do we need to test in QR/non-QR builds?</u><br /> ...?


; Fuzzing
; Fuzzing
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