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This test playbacks a video file and ask WebGL to draw video frames as WebGL textures for 100 ticks. It collects the mean tick time across 100 ticks to measure how much time it will spend for a video texture upload to be a WebGL texture (gl.texImage2D). We run it for 5 times and ignore the first found. Lower results are better. | |||
==== Possible regression causes ==== | ==== Possible regression causes ==== | ||
* None listed yet. If you fix a regression for this test and have some tips to share, this is a good place for them. | * None listed yet. If you fix a regression for this test and have some tips to share, this is a good place for them. | ||
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