TPEGFX/2017-Q4: Difference between revisions

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* WebVR
* WebVR
** VR process
** VR process
*** {{Bug|1392215}} - [meta] Implement VR thread for WebVR
*** [Done] {{Bug|1392215}} - [meta] Implement VR thread for WebVR
*** {{Bug|1362578}} - Move VRManager to its own process
*** {{Bug|1362578}} - Move VRManager to its own process
** Windows Mixed Reality devices support
** [Done] Windows Mixed Reality devices support
** Follow-up
*** {{Bug|1419344}} - Adjust OpenVR input mapping for Microsoft Mixed Reality controllers
** Telemetry
** [Done] Follow-up
*** {{Bug|1358247}} - Crash in mozilla::gfx::VRManagerChild::RecvReplyGamepadVibrateHaptic
*** {{Bug|1411838}} - Enable WebVR reftest for Windows debug
*** {{Bug|1414698}} - Reset WEBVR_TIME_SPENT_VIEWING_IN_2D telemetry when the tab moves to the background.
*** {{Bug|1418879}} - Refine dom/vr and gfx/vr to fit with static-analysis
*** {{Bug|1420167}} - Perma test-verify dom/vr/test/mochitest/test_vrController_displayId.html | Test timed out. - Test timed out.
*** {{Bug|1423866}} - Shutdown the vibrate thread when VR controllers are removed
** [Done] Telemetry
*** Integrate with the internal dashboard, https://sql.telemetry.mozilla.org/dashboard/
*** Integrate with the internal dashboard, https://sql.telemetry.mozilla.org/dashboard/
* WebGL
* [Done] WebGL
** {{Bug|1404518}} - Crash in mozilla::gl::GLBlitHelper::BlitDescriptor
** {{Bug|1405600}} - WebGL2.0 gpu instancing crashes on Windows Nightly
** {{Bug|1405600}} - WebGL2.0 gpu instancing crashes on Windows Nightly
** {{Bug|1409677}} - WebGL fails to initialize when resistFingerprint is enabled
** {{Bug|1413269}} - Crash in mozilla::gl::SharedSurface_IOSurface::SharedSurface_IOSurface
* [TODO] WebVR backlog for Q4 or 2018
* [TODO] WebVR backlog for Q4 or 2018
** get perf/fps from Telemetry
** get perf/fps from Telemetry
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