Platform/GFX/WRperfmeetings: Difference between revisions

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* Plenty of ideas right now of how we could do so, but we don't know which will give us the clearest wins if at all
* Plenty of ideas right now of how we could do so, but we don't know which will give us the clearest wins if at all


Glenn's ideas:
* Still spend times updating vertex buffers and gpu ache - try to improve - or reduce our usage
* Port gpu scatter updates to vertex data updates
* changing how we map/update vertex buffer objects
* change batching strategy
* unifying shader cases
* rather than drawing each glyph treat text runs like cached render task


===April 20 2020===
===April 20 2020===
428

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