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* Plenty of ideas right now of how we could do so, but we don't know which will give us the clearest wins if at all | * Plenty of ideas right now of how we could do so, but we don't know which will give us the clearest wins if at all | ||
Glenn's ideas: | |||
* Still spend times updating vertex buffers and gpu ache - try to improve - or reduce our usage | |||
* Port gpu scatter updates to vertex data updates | |||
* changing how we map/update vertex buffer objects | |||
* change batching strategy | |||
* unifying shader cases | |||
* rather than drawing each glyph treat text runs like cached render task | |||
===April 20 2020=== | ===April 20 2020=== | ||
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