Platform/GFX/WRperfmeetings: Difference between revisions

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* unifying shader cases
* unifying shader cases
* rather than drawing each glyph treat text runs like cached render task
* rather than drawing each glyph treat text runs like cached render task
In particular, 2 of the ideas will bring improvements to other platforms/hardware as well:
* using 1:1 texture - will help batching on all platforms
* share instance data between frame builder and render so fb can write directly. Should be easy to check if there are wins.


===April 20 2020===
===April 20 2020===
428

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