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Jbonisteel (talk | contribs) (→May 5 2020: edits) |
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* unifying shader cases | * unifying shader cases | ||
* rather than drawing each glyph treat text runs like cached render task | * rather than drawing each glyph treat text runs like cached render task | ||
In particular, 2 of the ideas will bring improvements to other platforms/hardware as well: | |||
* using 1:1 texture - will help batching on all platforms | |||
* share instance data between frame builder and render so fb can write directly. Should be easy to check if there are wins. | |||
===April 20 2020=== | ===April 20 2020=== | ||
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