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// (and therefore requires a temporary surface). | // (and therefore requires a temporary surface). | ||
RenderedLayerBuilder(size, format); | RenderedLayerBuilder(size, format); | ||
// create a (conceptual) copy of the given RenderedLayer so we can modify it | |||
// or draw into it. This adopts the caller's reference, so if this is the | |||
// only reference we can just take over the Layer. | |||
RenderedLayerBuilder(Layer layer); | |||
// This can only be called after all LayerBuilder property setters are | // This can only be called after all LayerBuilder property setters are | ||
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