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* What happened? (Briefly) | * What happened? (Briefly) | ||
The facilitator did a general introduction about scratch, what it is, uses as well as the existance of a community of developers who share and help each other. This let participants to acquire a general idea about this programming language. Following this, a more practical part started in which participants could use and experiment with the tool. | |||
* What did kids discover or learn? | * What did kids discover or learn? | ||
Time was to short to develop a project and the session was more focused on trial and experimentation with the tool. Rather than knowing how to program with scratch they acquired a general idea about the programming language and the philosophy that lies behind. | |||
* What should be improved for this activity? | * What should be improved for this activity? | ||
At the end of second session, ambient noise and tiredness affected the participants attention. According to this, it would be good to value if this workshop requires some concentration and needs a separate space. Another think to consider is the definition of a concrete task, a goal that can motivate participants, otherwise, after the experimentation phase, it is quite easy that they loose interest. | |||
===Touch and sound!=== | ===Touch and sound!=== | ||
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