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===First some questions=== | ===First some questions=== | ||
* What's going on in informal learning scenarios when it comes to mix youth and | * What's going on or can be done in informal learning scenarios when it comes to mix youth and digital tools, plus open web resources and philosophy? | ||
* Which type of activities (in terms of best practices) can be shared, tested and defined among different institutions and actors locally, but also worldwide? | * Which type of activities (in terms of best practices) can be shared, tested and defined among different institutions and actors locally, but also worldwide? | ||
* How can | * How can urban scenarios and culture play a role in engaging learners with Digital Media and critical thinking about their environments? | ||
* When and how can formal learning institutions adopt innovative approaches with ICT in an | * How can youth be engaged with digital resources and collaborative methodologies in order to have fun, learn and be creative at the same time? | ||
* When and how can formal learning institutions adopt innovative approaches with ICT in an scalable way, specially secondary schools? | |||
* How can we consolidate and define the benefits of computational, connective and social thinking, strengthen by the open web? | * How can we consolidate and define the benefits of computational, connective and social thinking, strengthen by the open web? | ||
All of these questions require a well defined strategy and map of alliances, as well as a practical/open toolkit of learning activities and a rigorous process of observation and independent evaluation. | All of these questions point to a certain lack of shared practices among educational oriented institutions, when it comes to taking full benefit from significant learning contexts and exploring the possibilities offered by networked tools and web-inspired open methodologies. In order to be addresses, this question would require a well defined strategy and map of alliances, as well as a practical/open toolkit of learning activities (which could be used at any time by anyone) and a rigorous process of observation and independent evaluation (in order to improve design and effectiveness). | ||
A modest, initial set of this type of activities was already tested during last November OpenRaval meeting, that took place right after the 1st Drumbeat Festival in Barcelona. We can consider that as a starting point of a series of shared practices with similar goals. Although not everything went on as planned, and also some of the proposed activities were just a short demo or design prototype, the kind of people and needs that gathered then opened an unique scenario of possibilities. | |||
== About the OpenRaval Classroom == | == About the OpenRaval Classroom == | ||
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