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===Some initial questions=== | ===Some initial questions=== | ||
* What's going on or can be done in informal learning scenarios when it comes to mix youth and digital tools, plus | * What's going on or can be done in informal learning scenarios when it comes to mix youth and digital tools, plus Open Web resources and philosophy? | ||
* Which type of activities (in terms of best practices) can be shared, tested and defined among different institutions and actors locally, but also worldwide? | * Which type of activities (in terms of best practices) can be shared, tested and defined among different institutions and actors locally, but also worldwide? | ||
* How can urban scenarios and culture play a role in engaging learners with Digital Media and critical thinking about their environments? | * How can urban scenarios and culture play a role in engaging learners with Digital Media and critical thinking about their environments? | ||
* How can youth be engaged with digital resources and collaborative methodologies in order to have fun, learn and be creative at the same time? | * How can youth be engaged with digital resources and collaborative methodologies in order to have fun, learn and be creative at the same time? | ||
* When and how can formal learning institutions adopt innovative approaches with ICT in an scalable way, specially secondary schools? | * When and how can formal learning institutions adopt innovative approaches with ICT in an scalable way, specially secondary schools? | ||
* How can we consolidate and define the benefits of computational, connective and social thinking, strengthen by the | * How can we consolidate and define the benefits of computational, connective and social thinking, strengthen by the Open Web? | ||
All of these questions point to a certain lack of shared practices among educational oriented institutions, when it comes to taking full benefit from significant learning contexts and exploring the possibilities offered by networked tools and web-inspired open methodologies. In order to be addresses, this question would require a well defined strategy and map of alliances, as well as a practical/open toolkit of learning activities (which could be used at any time by anyone) and a rigorous process of observation and independent evaluation (in order to improve design and effectiveness). | All of these questions point to a certain lack of shared practices among educational oriented institutions, when it comes to taking full benefit from significant learning contexts and exploring the possibilities offered by networked tools and web-inspired open methodologies. In order to be addresses, this question would require a well defined strategy and map of alliances, as well as a practical/open toolkit of learning activities (which could be used at any time by anyone) and a rigorous process of observation and independent evaluation (in order to improve design and effectiveness). | ||
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=== The Open Web === | === The Open Web === | ||
Considered as a rich environment for interaction and tools that can engage learners, inspire them to be creative and share knowledge (problems, discoverings, tendencies, culture), the | Considered as a rich environment for interaction and tools that can engage learners, inspire them to be creative and share knowledge (problems, discoverings, tendencies, culture), the Open Web plays a key role in the project as origin or destination of learning. From an interactive, map where to find or create meaningful information, to a repository of self-created tutorials based in new activities. Main resources for finding tools or publish would be: | ||
* [http://www.drumbeat.org/ Drumbeat] (specially video, mapping and writing tools). | * [http://www.drumbeat.org/ Drumbeat] (specially video, mapping and writing tools). | ||
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