Confirmed users
753
edits
| Line 9: | Line 9: | ||
= To Do before Firefox 4 = | = To Do before Firefox 4 = | ||
* WebGL | * WebGL | ||
** priority order is 1) windows with angle; 2) mac; 3) everything else | |||
** Get WebGL test suite running as a mochitest {{bug|582053}} | ** Get WebGL test suite running as a mochitest {{bug|582053}} | ||
*** It's all green on linux and mac (with just a few tests disabled), the problems are on Windows: ANGLE fails to load on Win2003, and the JS engine crashes on Win7, see {{bug|622676}} | *** It's all green on linux and mac (with just a few tests disabled), the problems are on Windows: ANGLE fails to load on Win2003, and the JS engine crashes on Win7, see {{bug|622676}} | ||
| Line 15: | Line 16: | ||
** How close are we to using ANGLE to render on Windows? | ** How close are we to using ANGLE to render on Windows? | ||
*** The biggest obstacle is legal, as we need to be able to redistribute a DLL from the DirectX runtime. There also are some ANGLE bugs, but it's been improving, it shouldn't be a blocker anymore. | *** The biggest obstacle is legal, as we need to be able to redistribute a DLL from the DirectX runtime. There also are some ANGLE bugs, but it's been improving, it shouldn't be a blocker anymore. | ||
** On Linux, need to implement blacklist, a safe approach for now is to allow only NVIDIA proprietary driver | |||
* ClearType/Subpixel AA with hardware accel | * ClearType/Subpixel AA with hardware accel | ||
** {{bug|363861}} (Windows) landed yesterday. Still need to land {{bug|593733}} (OS X/OpenGL) and evaluate what else needs to be done. | ** {{bug|363861}} (Windows) landed yesterday. Still need to land {{bug|593733}} (OS X/OpenGL) and evaluate what else needs to be done. | ||