Canvas:3D/DevDayBoston0307: Difference between revisions

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* Scene graph Library
* Scene graph Library
* Texture Buffers
* Texture Loading/Management
* Matrix Libraries  
* Matrix Libraries  
* Model Loading
* Model Loading
* Hit Testing
* Hit Testing
* Animation
* Animation
* Compile shader files with GSL compiler and use, exposing via JavaScript


Some of this will be slow initially.  However, once it's clear that a JS-only route won't work for some things (i.e., don’t assume it won't), slow things could be moved to C++/XPCOM and exposed to script via a separate extension (e.g., matrix libraries).
Some of this will be slow initially.  However, once it's clear that a JS-only route won't work for some things (i.e., don’t assume it won't), slow things could be moved to C++/XPCOM and exposed to script via a separate extension (e.g., matrix libraries).
Confirmed users, Bureaucrats and Sysops emeriti
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