Platform/GFX/MobileGPUs: Difference between revisions

(Created page with "Everybody's heard stories about Mobile GPUs being different from desktop GPUs in that they do "deferred" rendering instead of "immediate" rendering. Do we actually know what ...")
 
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Reason: Adreno 200's have a vertex cache size of 2.
Reason: Adreno 200's have a vertex cache size of 2.
== Avoid using a stencil and depth buffers if you don't need them ==
Reason: Adreno 200's have 256Kb of GMEM. All of the render targets need to fit in GMEM and
so only using a color buffer means we can have a larger tile size.


== Make sure that our framebuffer's bit depth matches the hardware framebuffer's ==
== Make sure that our framebuffer's bit depth matches the hardware framebuffer's ==
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