Confirmed users
523
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Reason: Adreno 200's have 256Kb of GMEM. All of the render targets need to fit in GMEM and | Reason: Adreno 200's have 256Kb of GMEM. All of the render targets need to fit in GMEM and | ||
so only using a color buffer means we can have a larger tile size. | so only using a color buffer means we can have a larger tile size. The Freedreno driver doesn't currently (Apr 5 2013) | ||
optimize for this and always has all three buffers. It would be good to confirm with qualcomm that there driver does optimize this. | |||
== Make sure that our framebuffer's bit depth matches the hardware framebuffer's == | == Make sure that our framebuffer's bit depth matches the hardware framebuffer's == | ||