Platform/GFX/MobileGPUs: Difference between revisions

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Reason: Adreno 200's have 256Kb of GMEM. All of the render targets need to fit in GMEM and
Reason: Adreno 200's have 256Kb of GMEM. All of the render targets need to fit in GMEM and
so only using a color buffer means we can have a larger tile size.
so only using a color buffer means we can have a larger tile size. The Freedreno driver doesn't currently (Apr 5 2013)
optimize for this and always has all three buffers. It would be good to confirm with qualcomm that there driver does optimize this.


== Make sure that our framebuffer's bit depth matches the hardware framebuffer's ==
== Make sure that our framebuffer's bit depth matches the hardware framebuffer's ==
Confirmed users
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