Platform/2010-Q1-Goals: Difference between revisions
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=== Accessibility === | === Accessibility === | ||
* Drive accessibility with HTML5 (+ARIA) | * Drive web accessibility with HTML5 (+ARIA) | ||
** address changes to WAI-ARIA specification | ** address changes to WAI-ARIA specification | ||
** resolve known WAI-ARIA and HTML5 conflicts | ** resolve known WAI-ARIA and HTML5 conflicts | ||
** participate in canvas accessibility | ** participate in canvas accessibility | ||
** participate in MathML and SVG accessibility | ** participate in MathML and SVG accessibility | ||
* Gather information from content more safely | * Gather information from web content more safely | ||
** Assist with creation of additional DOM API (reduce frame tree walking) | ** Assist with creation of additional DOM API (reduce frame tree walking) | ||
** Reorganize event code | ** Reorganize event code | ||
Revision as of 19:15, 2 January 2010
General Goals
- Ship 3.6.
- Implement security model for JetPack.
- Complete out of process plugins for windows and deliver a beta version of OOPP for mac.
- 25% Ts improvement on Windows.
- Kill security bugs to under 30 again.
- Implement Layers to enable more hardware acceleration.
- Identify and fix key performance and capability issues for developer tools.
- Implement crash reporting for ARM.
GFX
- Performance
- Implement the Gecko Layers API in software (Thebes) and at least one hardware implementation.
- Implement full-screen, accelerated (YUV->RGB) video on top of the Gecko Layers API.
- Implement shared memory tile browsing, using Electrolysis, for Fennec.
- Improve out-of-process plugin performance.
- Continue to support the Electrolysis and startup time projects.
- Font Feature Improvement
- Add CSS parser support for additional OpenType-related font-variant properties
Layout
- Improve the Web platform by contributing to tests and specifications by publishing the CSS2.1 test suite RC and/or identifying advanced layout specs for the future of the web.
- Improve the Web platform by implementing key features and correctness fixes to enable the use of SVG animation and more CSS3 features (Backgrounds, borders, or calc(), etc.) in the next release.
- Improve perceived and measured performance in SVG, bidi, reflow, CSS, and implementing text-overflow properly.
- Complete general product improvements like Layers to enable more hardware acceleration.
Video/Audio
Content
- Move the web forward by landing WebSockets, enabling the HTML 5 parser by default, and/or finishing more File spec API improvements (i.e., File.url).
- Ship out of process plugins and continue forward progress on full Electrolysis plans by getting basic HTTP working across processes and implementing multi-proc event handling.
- Improve performance by eliminating more cycles between JIT generated code and our DOM code.
- Investigate (and fix as needed) the impact of Firebug on Firefox performance and memory usage
- Implement back-end functionality for allowing Firebug to hook into document load and unload to eliminate perceived performance problems with the use of Firebug.
JS
- Continue to improve responsiveness: GC
- Performance
- reduce performance uniformity issues (slow on some kinds of code)
- SunSpider / v8 perf improvements, another 30%.
- jsval 64-bit representation - this allows better perf on win64 and snow leopard.
- Improve Web Platform with new features:
- byte vectors for gfx and other uses - specialized ways to ship graphics data around.
- Begin building out tool Support
- Design JSD replacement
- profiling support w/ JIT active
- profiling hooks from JSExecute
- heap profiling API
Accessibility
- Drive web accessibility with HTML5 (+ARIA)
- address changes to WAI-ARIA specification
- resolve known WAI-ARIA and HTML5 conflicts
- participate in canvas accessibility
- participate in MathML and SVG accessibility
- Gather information from web content more safely
- Assist with creation of additional DOM API (reduce frame tree walking)
- Reorganize event code
- Drive accessible editing on the web
- Get agreement on editor keyboard behavior.
Multi-Process
- Release multiple betas of multi-process plugins (Windows/Linux)
- stretch goal: release multi-process plugins
- Release a beta of multi-process Flash (mac)
- Make Fennec + Multi-Process fully functional (ready to measure and tune performance)
- Integrate Multi-Process/Thread architecture into JetPack