Audio Data API JS Library: Difference between revisions

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* extract stuff from bloop, synth, squarewave, etc.
* extract stuff from bloop, synth, squarewave, etc.
* See existing c++ work at http://www.ricardmarxer.com/loudia/


==DSP.js==
==DSP.js==
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Modules:
Modules:


  DFT(bufferSize, sampleRate): Discrete Fourier Transform
DFT(bufferSize, sampleRate): Discrete Fourier Transform


    Usage:
Usage:


     var dft = new DFT(1024, 44100);
     var dft = new DFT(1024, 44100);
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  FFT(bufferSize, sampleRate): Fast Fourier Transform
FFT(bufferSize, sampleRate): Fast Fourier Transform


    Usage:
Usage:


     var fft = new FFT(2048, 44100);
     var fft = new FFT(2048, 44100);
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  Oscillator(waveform, frequency, amplitude, bufferSize, sampleRate): Signal Generator
Oscillator(waveform, frequency, amplitude, bufferSize, sampleRate): Signal Generator
    * Sine wave
* Sine wave
    * Square wave
* Square wave
    * Saw wave
* Saw wave
    * Triangle wave
* Triangle wave


    Usage:
Usage:


     var osc = new Oscillator(SINEWAVE, 440, 1, 2048, 22050);
     var osc = new Oscillator(SINEWAVE, 440, 1, 2048, 22050);
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  ADSR(attack, decay, sustainLevel, sustain, release, sampleRate): Attack-Decay-Sustain-Release Envelope
ADSR(attack, decay, sustainLevel, sustain, release, sampleRate): Attack-Decay-Sustain-Release Envelope


    Usage:
Usage:


     var envelope = new ADSR(0.01, 0.1, 0.5, 0.1, 0.2, 44100);
     var envelope = new ADSR(0.01, 0.1, 0.5, 0.1, 0.2, 44100);
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  IIRFilter(filter, cutoff, sampleRate): Infinite Impulse Response Filters
IIRFilter(filter, cutoff, sampleRate): Infinite Impulse Response Filters
    * Low Pass Filter
* Low Pass Filter
    * High Pass Filter
* High Pass Filter
* Band Pass Filter
* Notch Filter


    Usage:
Usage:


     var filter = IIRFilter(LOWPASS, 200, 44100);
     var filter = IIRFilter(LOWPASS, 200, 44100);
     filter.process(signal);
     filter.process(signal);
==MUSIC.js==
MUSIC.js is a library containing functions and data sets to generate notes, scales, arpeggios, chords, phrases and rhythms. MUSIC.js will be highly abstracted, but primarily developed to work with DSP.js.

Latest revision as of 01:45, 8 May 2010

Introduction

This page is a brainstorming and spec page for a JS library based on the Audio Data API.

http://github.com/corbanbrook/dsp.js

Currently it has js FFT, DFT, Oscillators (sine, square, triangle, saw), envelopes, IIR Filters, Window functions

Ideas

  • < sanchothefat> I'd like to see a similar api to jquery or pjs style eg. a = new Audio(); a.wave('sine');
  • extract stuff from bloop, synth, squarewave, etc.

DSP.js

The current documentation for DSP.js is as follows:

DSP.js is a comprehensive digital signal processing library for javascript. It includes many functions for signal analysis and generation, including Oscillators(sine, saw, square, triangle), Window functions (Hann, Hamming, etc), Envelopes(ADSR), IIR Filters(lowpass, highpass, bandpass, notch), FFT and DFT transforms.

Modules:

DFT(bufferSize, sampleRate): Discrete Fourier Transform

Usage:

   var dft = new DFT(1024, 44100);
   dft.forward(signal);
   var spectrum = dft.spectrum;


FFT(bufferSize, sampleRate): Fast Fourier Transform

Usage:

   var fft = new FFT(2048, 44100);
   fft.forward(signal);
   var spectrum = fft.spectrum;


Oscillator(waveform, frequency, amplitude, bufferSize, sampleRate): Signal Generator

  • Sine wave
  • Square wave
  • Saw wave
  • Triangle wave

Usage:

   var osc = new Oscillator(SINEWAVE, 440, 1, 2048, 22050);
   osc.generate();
   var signal = osc.signal;


ADSR(attack, decay, sustainLevel, sustain, release, sampleRate): Attack-Decay-Sustain-Release Envelope

Usage:

   var envelope = new ADSR(0.01, 0.1, 0.5, 0.1, 0.2, 44100);
   envelope.process(signal);


IIRFilter(filter, cutoff, sampleRate): Infinite Impulse Response Filters

  • Low Pass Filter
  • High Pass Filter
  • Band Pass Filter
  • Notch Filter

Usage:

   var filter = IIRFilter(LOWPASS, 200, 44100);
   filter.process(signal);

MUSIC.js

MUSIC.js is a library containing functions and data sets to generate notes, scales, arpeggios, chords, phrases and rhythms. MUSIC.js will be highly abstracted, but primarily developed to work with DSP.js.