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<h3>Hackable Games</h3> | <h3>Hackable Games</h3> | ||
<ul> | <ul> | ||
<li><strong>Project Name:</strong>: Hackable Games</li> | <li><strong>Project Name:</strong>: Hackable Games</li> | ||
<li><strong>Project description and goal</strong> (one paragraph): Mozilla invites you to imagine how next-generation web technologies can revolutionize the way we make and play games. Invent new game mechanics, create new storylines, engage diverse audiences, introduce aesthetically challenging content and re-imagine games as hackable; games that let their players remix, fork and share to their heart’s content.</ | ** QUESTION: re: PRODUCT MARKETING + games. | ||
*** How do we want to "package" / brand Mozilla's hackable gaming work going forward? | |||
*** "Hackable games?" "Game On?" A gaming component under Mozilla Webmaker? | |||
<li><strong>Project description and goal</strong> (one paragraph): | |||
<b>Build the next generation of web-based games</b> | |||
* Mozilla invites you to imagine how next-generation web technologies can revolutionize the way we make and play games. Invent new game mechanics, create new storylines, engage diverse audiences, introduce aesthetically challenging content and re-imagine games as hackable; games that let their players remix, fork and share to their heart’s content. | |||
<b>The web is the platform</b> | |||
* Show us what's possible using the web as an open gaming platform for the world. | |||
* Make browser-based 2D games, 3D games, mobile games, hackable games and games for learning. | |||
* Invent new game mechanics, create new storylines, engage diverse audiences, introduce visually challenging content. | |||
* Win a trip to the Game Developers Conference (http://www.gdconf.com/) to meet industry pioneers. | |||
* Have your completed game featured in Mozilla's Marketplace. | |||
<li><strong>Project Owner</strong>: Chloe Varelidi </li> | <li><strong>Project Owner</strong>: Chloe Varelidi </li> | ||
<li><strong>Contact Info</strong>: chloe@mozillafoundation.org</li> | <li><strong>Contact Info</strong>: chloe@mozillafoundation.org</li> | ||
<li><strong>Links to more info / homepage</strong>: TBD</li> | <li><strong>Links to more info / homepage</strong>: TBD</li> | ||
<li><strong>What do you plan to ship or announce at the Festival?</strong> Please share a brief description of what you will do / ship / announce. (Including date, time and location.)</li> | <li><strong>What do you plan to ship or announce at the Festival?</strong> Please share a brief description of what you will do / ship / announce. (Including date, time and location.)</li> | ||
<ul><li><strong>Game Arcade</strong>; Nov 10& 11, starting at 14:00 on Sat, Ravesbourne > Two days of game demos, learning labs, design challenges and playtesting sessions showcasing the latest and most hackable web and other game technologies. | <ul><li><strong>Game Arcade</strong>; Nov 10& 11, starting at 14:00 on Sat, Ravesbourne > Two days of game demos, learning labs, design challenges and playtesting sessions showcasing the latest and most hackable web and other game technologies.</li> | ||
<b>Announcing the "Game On" Competition</b> | |||
<li><strong>Game On II | <li><strong>Game On Competition II </strong>Announcing at MozFest. Submissions Open December 3. Submissions Close February 20th. | ||
* Website TBA. <br> Mozilla is re-launching the GameOn competition this year. We are calling all developers, and designers who want build the next generation of browser based games. | |||
<li><strong>Thimble for Games</strong>: Scoping the next generation of tools for hackable games. Thimble for Games prototype.</li></ul> | <li><strong>Thimble for Games</strong>: Scoping the next generation of tools for hackable games. Thimble for Games prototype.</li></ul> | ||