Webmaker/Press/Games: Difference between revisions

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<li><strong>Project Name:</strong>: Hackable Games</li>  
<li><strong>Project Name:</strong>: Hackable Games</li>  
** QUESTION: re: PRODUCT MARKETING + games.
** QUESTION: re: PRODUCT MARKETING + games.
*** How do we want to "package" / brand Mozilla's hackable gaming work going forward?
*** Is this the right name? How do we want to "package" / brand Mozilla's hackable gaming work going forward?
*** "Hackable games?" "Game On?" A gaming component under Mozilla Webmaker?
*** "Hackable games?" "Game On?" A gaming component under Mozilla Webmaker? Gaming for Thimble? There's product / naming / branding complexity here we need to solve.


<li><strong>Project description and goal</strong> (one paragraph):  
<li><strong>Project description and goal</strong>:<br>
<b>Build the next generation of web-based games</b>
* <b>Use games as a way to teach digital literacy and webmaking.</b> Turn game "consumers" into game creators / remixers. Baking in digital skills as they make, remix and play.
* <b>Push the web forward.</b> Showcase the new power of the web as an open gaming platform for the world. The web is the platform. For mobile. For gaming. For creativity.
* <b>Invite the world to make their own web-based games.</b> Through Mozilla's "Game On" Competition. Announced at MozFest. Winners get perqs plus access to Mozilla Marketplace
<br>
<b>Game On: Build the next generation of web-based games</b>
* Mozilla invites you to imagine how next-generation web technologies can revolutionize the way we make and play games. Invent new game mechanics, create new storylines, engage diverse  audiences, introduce aesthetically challenging content and re-imagine games as hackable; games that let their players remix, fork and share to their heart’s content.
* Mozilla invites you to imagine how next-generation web technologies can revolutionize the way we make and play games. Invent new game mechanics, create new storylines, engage diverse  audiences, introduce aesthetically challenging content and re-imagine games as hackable; games that let their players remix, fork and share to their heart’s content.
<b>The web is the platform</b>
<b>The web is the platform</b>
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