Fennec/Features/GLESAcceleratedLayers/testplan: Difference between revisions

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(Created page with "<h1> Accelerated layers on mobile via OpenGL ES </h1> <table class="fullwidth-table"> <tr> <td width="25%"> Feature</td> <td width="25%"> Dev Lead</td> <td width="2...")
 
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<h2> Reference </h2>
<h2> Reference </h2>
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</p>
Tracking bug:
* {{Bug|607684}} - (opengl-mobile) [OGL] OpenGL on mobile
 
OpenGL should work on mobile devices. Scrolling, zooming and video should be fast and smooth.
 
<h2> Use Cases to Test </h2>
<h2> Use Cases to Test </h2>
Go to a long page like planet.mozilla.org and pan down fast or zoom in and out fast.


<h2> Test Cases </h2>
<h2> Test Cases </h2>
<dl><dt> Litmus
Litmus
</dt></dl>
* https://litmus.mozilla.org/run_tests.cgi
 
Testcases are spread in litmus for zooming, scrolling and video.


<h2> Bugs </h2>
<h2> Bugs </h2>
<p>
<p>
*{{bug|607684}} - (opengl-mobile) [OGL] OpenGL on mobile
*{{Bug|676831}} - [OGL] GL Reftest on Android
*{{Bug|691349}} - Run Reftests with Basic Layers on Android
*{{Bug|688886}} - Add screen requirement annotation to reftest
*{{Bug|660072}} - Let OpenGL layers recover from lost/reset GL contexts
*{{Bug|681327}} - [OGL] Glitches on two successive surface changes (Android + GL)
</p>
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Latest revision as of 10:02, 27 January 2012

Accelerated layers on mobile via OpenGL ES

Feature Dev Lead QA Lead Status
Accelerated layers on mobile via OpenGL ES Florian Hänel, Benoit Jacob andreea.pod In progress
QA: TESTING

Reference

Tracking bug:

  • bug 607684 - (opengl-mobile) [OGL] OpenGL on mobile

OpenGL should work on mobile devices. Scrolling, zooming and video should be fast and smooth.

Use Cases to Test

Go to a long page like planet.mozilla.org and pan down fast or zoom in and out fast.

Test Cases

Litmus

Testcases are spread in litmus for zooming, scrolling and video.

Bugs

  • bug 607684 - (opengl-mobile) [OGL] OpenGL on mobile
  • bug 676831 - [OGL] GL Reftest on Android
  • bug 691349 - Run Reftests with Basic Layers on Android
  • bug 688886 - Add screen requirement annotation to reftest
  • bug 660072 - Let OpenGL layers recover from lost/reset GL contexts
  • bug 681327 - [OGL] Glitches on two successive surface changes (Android + GL)