Fennec/Features/GLESAcceleratedLayers/testplan: Difference between revisions
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{{bug|607684}} - (opengl-mobile) [OGL] OpenGL on mobile | {{bug|607684}} - (opengl-mobile) [OGL] OpenGL on mobile | ||
{{Bug|676831}} - [OGL] GL Reftest on Android | |||
{{Bug|691349}} - Run Reftests with Basic Layers on Android | |||
{{Bug|688886}} - Add screen requirement annotation to reftest | |||
{{Bug|660072}} - Let OpenGL layers recover from lost/reset GL contexts | |||
{{Bug|681327}} - [OGL] Glitches on two successive surface changes (Android + GL) | |||
</p> | </p> |
Revision as of 10:07, 13 January 2012
Accelerated layers on mobile via OpenGL ES
Feature | Dev Lead | QA Lead | Status |
Accelerated layers on mobile via OpenGL ES | Florian Hänel, Benoit Jacob | andreea.pod | In progress QA: TESTING |
Reference
Use Cases to Test
Test Cases
- Litmus
Bugs
bug 607684 - (opengl-mobile) [OGL] OpenGL on mobile bug 676831 - [OGL] GL Reftest on Android bug 691349 - Run Reftests with Basic Layers on Android bug 688886 - Add screen requirement annotation to reftest bug 660072 - Let OpenGL layers recover from lost/reset GL contexts bug 681327 - [OGL] Glitches on two successive surface changes (Android + GL)