Fennec/Features/GLESAcceleratedLayers/testplan: Difference between revisions

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{{bug|607684}} - (opengl-mobile) [OGL] OpenGL on mobile
{{bug|607684}} - (opengl-mobile) [OGL] OpenGL on mobile
{{Bug|676831}} - [OGL] GL Reftest on Android
{{Bug|691349}} - Run Reftests with Basic Layers on Android
{{Bug|688886}} - Add screen requirement annotation to reftest
{{Bug|660072}} - Let OpenGL layers recover from lost/reset GL contexts
{{Bug|681327}} - [OGL] Glitches on two successive surface changes (Android + GL)
</p>
</p>

Revision as of 10:07, 13 January 2012

Accelerated layers on mobile via OpenGL ES

Feature Dev Lead QA Lead Status
Accelerated layers on mobile via OpenGL ES Florian Hänel, Benoit Jacob andreea.pod In progress
QA: TESTING

Reference

Use Cases to Test

Test Cases

Litmus

Bugs

bug 607684 - (opengl-mobile) [OGL] OpenGL on mobile bug 676831 - [OGL] GL Reftest on Android bug 691349 - Run Reftests with Basic Layers on Android bug 688886 - Add screen requirement annotation to reftest bug 660072 - Let OpenGL layers recover from lost/reset GL contexts bug 681327 - [OGL] Glitches on two successive surface changes (Android + GL)