Platform/GFX/GLLayersOnMobile: Difference between revisions
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** Duplication of the URL bar (ajuma) {{bug|621745}} | ** Duplication of the URL bar (ajuma) {{bug|621745}} | ||
** Restarting causes black screen (ajuma) {{bug|672574}} | ** Restarting causes black screen (ajuma) {{bug|672574}} | ||
* Profiling ( | * Profiling (Focus on previous tasks first) | ||
** Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}} | |||
=Patches= | =Patches= |
Revision as of 20:31, 22 July 2011
Current Status
GL Layers on Mobile are not yet ready to be enabled by default. Some patches on bugzilla get us a little closer. Even so, there are many visual glitches, and GL errors at least on Android. We have yet to run the reftests, and assess performance.
The tracking bug for OpenGL on Mobile is bug 607684.
Tasks
- Land Heeen's patch queue:
- GL Reftest on Android (ajuma):
- Can't ignore resolution bug 672704
- Fix Rendering glitches:
- Zooming and panning (BenWa) bug 666385
- Duplication of the URL bar (ajuma) bug 621745
- Restarting causes black screen (ajuma) bug 672574
- Profiling (Focus on previous tasks first)
- Texture updates happen synchronously and harm interactive performance (Chris Lord) bug 670930
Patches
Here is a patch queue to apply on top of mozilla-central. You probably want to have a dedicated clone of mozilla-central for mobile development, and check this out as the .hg/patches subdirectory of it:
http://hg.mozilla.org/users/florian.haenel_heeen.de/GLES_layers/
Open bugs
See bug 607684 for a list of open bugs and Platform/GFX/GLLayersOnMobile/OpenBugs.