Platform/GFX/2011-September-19: Difference between revisions
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Agenda: | Agenda: | ||
* WebCL (OMGWTFBBQ!) (bjacob) | |||
*WebCL (OMGWTFBBQ!) (bjacob) | ** Andreas wants it in mozilla-central ASAP. His claims: | ||
** Andreas wants it in mozilla-central ASAP. | *** OpenCL is more important on Mobile. For example, voice recognition. Don't want to make it server-based. | ||
*Thebes/Azure Strategy (bas) | *** Other video codecs, eg h.264. | ||
*Direct2D 1.1 (bas) | *** Is OpenCL even available on mobile hardware? | ||
*Windows 8 Integration (bas) | **** Some hardware is coming down the path, e.g. from NVIDIA. But Windows Phone 7 and Android are both totally uninterested in shipping OpenCL. | ||
*** No OpenCL stack on Windows 8, for example, but maybe an ANGLE-like project can work. | |||
*** Andreas wants the two implementations to create patches and submit them for review. | |||
** Joe thinks: | |||
*** Pretending that this is going to be a small investment on our part is not realistic. | |||
*** Review bandwidth is limited, for example. | |||
* Thebes/Azure Strategy (bas) | |||
** Only have if (drawTarget) branches in gfxContext, not elsewhere | |||
** gfxContext can have either a Cairo context or a gfx::DrawTarget | |||
** Expose GetCairo() on the context - return a similar Cairo surface with the correct transform, etc. Used for measuring. | |||
** Basic idea: Thebes/gfx interop. | |||
*** Can set Cairo surfaces as sources on gfxContexts targeted at DrawTargets - will simply use the existing interop. | |||
*** This means we're implicitly continuing to use Thebes for anywhere that directly instantiates surfaces. | |||
** Can't switch off via pref, but can have small patches easily reverted via backout. | |||
** As perf hotspots are found, we can migrate them to use the new gfx interfaces (Azure) directly. | |||
** Most contexts are currently created via ThebesLayers - we can pref that very carefully and then have a reasonable backout strategy. For example, can be done only on D3D10, which means that we don't need to rely upon the Cairo gfx backend. | |||
** For anything more invasive, we'll probably need to have the Graphics branch spun up with builds and updates. | |||
* Direct2D 1.1 (bas) | |||
** Lots of new features, including most of the things we wanted. | |||
** Should make things a lot faster too. | |||
** Probably need a new D2D backend - adding support to the existing D2D backend is probably too difficult. | |||
** There's no reason why this should be at the top of anybody's stack, though we probably want it sometime before Windows 8's release. | |||
** Likely won't take a lot of coding time, but probably will take a lot of testing/integration time. | |||
** Resolution: Wait until the higher-priority things are done, then reevaluate. | |||
* Windows 8 Integration (bas) | |||
** DirectX 11.1 includes DXGI 1.2 which permits preemption at various levels (eg triangle, etc); hardware might not support it though. | |||
** {{bug|686835}} - Windows 8 support metabug. | |||
** Might, at some point, want a Metro/WinRT product. | |||
** Any people with ideas on what we should do should mention them, probably on that bug. | |||
Latest revision as of 22:31, 19 September 2011
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- Minutes will be recorded at http://etherpad.mozilla.com:9000/GFX-meeting then pasted on this wiki page.
Agenda:
- WebCL (OMGWTFBBQ!) (bjacob)
- Andreas wants it in mozilla-central ASAP. His claims:
- OpenCL is more important on Mobile. For example, voice recognition. Don't want to make it server-based.
- Other video codecs, eg h.264.
- Is OpenCL even available on mobile hardware?
- Some hardware is coming down the path, e.g. from NVIDIA. But Windows Phone 7 and Android are both totally uninterested in shipping OpenCL.
- No OpenCL stack on Windows 8, for example, but maybe an ANGLE-like project can work.
- Andreas wants the two implementations to create patches and submit them for review.
- Joe thinks:
- Pretending that this is going to be a small investment on our part is not realistic.
- Review bandwidth is limited, for example.
- Andreas wants it in mozilla-central ASAP. His claims:
- Thebes/Azure Strategy (bas)
- Only have if (drawTarget) branches in gfxContext, not elsewhere
- gfxContext can have either a Cairo context or a gfx::DrawTarget
- Expose GetCairo() on the context - return a similar Cairo surface with the correct transform, etc. Used for measuring.
- Basic idea: Thebes/gfx interop.
- Can set Cairo surfaces as sources on gfxContexts targeted at DrawTargets - will simply use the existing interop.
- This means we're implicitly continuing to use Thebes for anywhere that directly instantiates surfaces.
- Can't switch off via pref, but can have small patches easily reverted via backout.
- As perf hotspots are found, we can migrate them to use the new gfx interfaces (Azure) directly.
- Most contexts are currently created via ThebesLayers - we can pref that very carefully and then have a reasonable backout strategy. For example, can be done only on D3D10, which means that we don't need to rely upon the Cairo gfx backend.
- For anything more invasive, we'll probably need to have the Graphics branch spun up with builds and updates.
- Direct2D 1.1 (bas)
- Lots of new features, including most of the things we wanted.
- Should make things a lot faster too.
- Probably need a new D2D backend - adding support to the existing D2D backend is probably too difficult.
- There's no reason why this should be at the top of anybody's stack, though we probably want it sometime before Windows 8's release.
- Likely won't take a lot of coding time, but probably will take a lot of testing/integration time.
- Resolution: Wait until the higher-priority things are done, then reevaluate.
- Windows 8 Integration (bas)
- DirectX 11.1 includes DXGI 1.2 which permits preemption at various levels (eg triangle, etc); hardware might not support it though.
- bug 686835 - Windows 8 support metabug.
- Might, at some point, want a Metro/WinRT product.
- Any people with ideas on what we should do should mention them, probably on that bug.