PeerConnection Transport Ramblings: Difference between revisions

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<p>This page is place holder for capturing design ideas, architecture and related aspects for the RTCWeb peer-connection transport aspects. Most of the specific aspects of this discussion points to WebRTC media-engine.  
<p>This page is place holder for capturing design ideas, architecture and related aspects for the RTCWeb peer-connection transport aspects. Most of the specific aspects of this discussion points to WebRTC media-engine.  
</p>
</p>
 
<p>Media Flow Path
Media Flow Path
</p>
This section explains a typical media flow from acquisition till sending the captured media
<pre class="_fck_mw_lspace">This section explains a typical media flow from acquisition till sending the captured media
    - Media Acquisition
  - Media Acquisition
    - Media Capture
  - Media Capture
    - Media Encoding
  - Media Encoding
    - Media Transport
  - Media Transport
 
On the reception side, we have the following path
</pre>
  - Media Reception
<p>On the reception side, we have the following path
  - Media Decoding
</p>
 
<pre class="_fck_mw_lspace">  - Media Reception
 
  - Media Decoding
</pre>
<p><br />
MediaEngine Resources that has to be kept in mind:
MediaEngine Resources that has to be kept in mind:
- Channel  
- Channel  
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- VideoEngine Instance - one per process
- VideoEngine Instance - one per process
- VoiceEngine Instance - one per process
- VoiceEngine Instance - one per process
</p>

Latest revision as of 04:57, 19 June 2012

This page is place holder for capturing design ideas, architecture and related aspects for the RTCWeb peer-connection transport aspects. Most of the specific aspects of this discussion points to WebRTC media-engine.

Media Flow Path

This section explains a typical media flow from acquisition till sending the captured media
   - Media Acquisition
   - Media Capture
   - Media Encoding
   - Media Transport
 

On the reception side, we have the following path

  - Media Reception
  - Media Decoding


MediaEngine Resources that has to be kept in mind: - Channel - Encoder - Decoder - Physical Devices - Camera, speaker, Mic Specifically, in the WebRTC media engine, we need - Ref-counted Interface pointers to different parts of video and voice engine - VideoEngine Instance - one per process - VoiceEngine Instance - one per process