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at the start of a frame."'' | at the start of a frame."'' | ||
That makes sense, so we should always do it. | That makes sense, so we should always do it. Concretely, this means that we should do a glClear after every glBindFramebuffer call, ideally right after it, or at least before any draw-call. | ||
== Overdraw is still expensive on tbd-rast GPUs == | == Overdraw is still expensive on tbd-rast GPUs == | ||