Platform/GFX/DeferredGPUs: Difference between revisions

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at the start of a frame."''
at the start of a frame."''


That makes sense, so we should always do it.
That makes sense, so we should always do it. Concretely, this means that we should do a glClear after every glBindFramebuffer call, ideally right after it, or at least before any draw-call.


== Overdraw is still expensive on tbd-rast GPUs ==
== Overdraw is still expensive on tbd-rast GPUs ==
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