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** GLES2 | ** GLES2 | ||
** others... | ** others... | ||
* | * Architecting around common problems - provide a case study for each? (Currently we do have some examples of "how do I do X in Emscripten" as part of the unit test suite, but naturally that's not a good format for reading as a documentation/learning material. Some of those could be hoisted or used as a basis for a better set of example apps.) | ||
** Common C++ libraries/technologies that Emscripten doesn't handle so well, provide an article for each? | ** Common C++ libraries/technologies that Emscripten doesn't handle so well, provide an article for each? | ||
** non-threading | ** non-threading | ||
** async main loop (async compilation is already covered at | ** async main loop (async compilation is already covered at https://developer.mozilla.org/en-US/docs/Games/Techniques/Async_scripts. Perhaps include some extra explanation about what's going on inside the JS engine?) | ||
** async file loading | ** async file loading | ||
** memory model | ** memory model |