MDN/Development/Emscripten: Difference between revisions

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** GLES2
** GLES2
** others...
** others...
* Architecing around common problems - provide a case study for each? (Currently we do have some examples of "how do I do X in Emscripten" as part of the unit test suite, but naturally that's not a good format for reading as a documentation/learning material. Some of those could be hoisted or used as a basis for a better set of example apps.)
* Architecting around common problems - provide a case study for each? (Currently we do have some examples of "how do I do X in Emscripten" as part of the unit test suite, but naturally that's not a good format for reading as a documentation/learning material. Some of those could be hoisted or used as a basis for a better set of example apps.)
** Common C++ libraries/technologies that Emscripten doesn't handle so well, provide an article for each?
** Common C++ libraries/technologies that Emscripten doesn't handle so well, provide an article for each?
** non-threading
** non-threading
** async main loop (async compilation is already covered at (perhaps with
** async main loop (async compilation is already covered at https://developer.mozilla.org/en-US/docs/Games/Techniques/Async_scripts. Perhaps include some extra explanation about what's going on inside the JS engine?)
  some extra explanation about what's going on inside the JS engine))
** async file loading
** async file loading
** memory model
** memory model
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