Mozilla 2/GFX/3D Accel: Difference between revisions

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= Owners =
= Owners =


'' Who is driving this feature ''
vlad


= Status =
= Status =
;Feature tracking bug
;Feature tracking bug
* {{bug|xxxxx}}
* None yet
* ''any other high-level tracking bugs can be listed here''


'' When do you anticipate the feature landing''
* Still needs lots of design and scope work
''Any relevant status comments for the feature can be placed here.''
* Anticipated landing is sometime in 2009, with work starting late '08/early '09.


= Overview and Motivations =
= Overview and Motivations =
''Describe the goals and objectives of the feature here.''
 
2D acceleration hardware in modern devices (both desktop and mobile) has been stagnant for years.  However, most devices produced in the last one to two years have very powerful 3D acceleration capabilities, compared to the 2D counterparts.  Gecko should take advantage of these hardware capabilities, both for performance and for visual features.


= Risks and Assumptions =
= Risks and Assumptions =
''Describe any major assumptions or risks of the feature here.''
 
* Assumptions:
** 3D hardware is the way to go
 
* Risks:
** It's a lot of work.
 
= Work List/Tasks =
 
* Cairo OpenGL and/or Direct3D backend
* integration with OS bits (can we draw native widgets etc. quickly)
* integration with text
* (eventually) integration with content (CSS 3d transforms etc)


== Schedule and Milestones ==
== Schedule and Milestones ==
Confirmed users, Bureaucrats and Sysops emeriti
792

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