Platform/GFX/WRperfmeetings: Difference between revisions

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Glenn's ideas:
Glenn's ideas:
* Still spend times updating vertex buffers and gpu ache - try to improve - or reduce our usage
* We still spend times updating vertex buffers and gpu ache - try to improve - or reduce our usage
* Port gpu scatter updates to vertex data updates
* Port gpu scatter updates to vertex data updates
* changing how we map/update vertex buffer objects
* changing how we map/update vertex buffer objects
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edits