QA/Platform/Graphics
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Consult this page for more information.
Understanding the Problem Space
First order of business for my transition to the Graphics team is to understand the problem space so I can understand the immediate needs of the team and make the best impact I can in the shortest amount of time.
- What are the key problems/challenges facing the Graphics team in terms of quality?
- discrepancy in environments between testers and release users
- discoverability of bugs pre-release
- ?...
- Where can QA add value/support to the Graphics team?
- improving pre-release discoverability of bugs
- closing the gap between tester and release systems
- helping with bug triage, particularly with bugs hiding in general components
- representation in crashkill
- improving code coverage and/or identifying gaps in code coverage
- identifying ways to improve participation in the graphics team (events, projects, One & Done, etc)
- documentation of tools, testing processes, etc
- building out the lab in Toronto
- continuing to drive Betabreakers testing every 6 weeks
- verifying bug fixes (what does this look like)?
- profiling areas of risk (eg. troublesome configs)
- conducting root cause analysis for regressions
- understanding problems outside of our control (eg. driver resets)
- feature testing and upcoming priorities (e10s, Windows 10, El Capitain, Android, B2G, etc)
- What does QA need to know to be effective?
- key components of an actionable Graphics bug
- fundamentals/technologies that should be learned
- how to distinguish a graphics crash from a non-graphics crash with a graphics signature
- meetings, mailing lists, bugzilla components to watch, blogs, IRC channels to join, etc
- who is each member of the team (incl. contributors) and what do they do
- where does graphics code reside in the tree?
- what role does Unified Telemetry in graphics quality?
- what are the prefs to enable/disable different functionalities?
- we need a database of known-troublesome hardware/driver configurations to inform testing, hardware acquisitions, and blocklisting
Sanity Checking
- Desktop
- Boot 2 Gecko (No-Jun Park)
- Android
Stability
How do we identify a graphics crash?
- by signature: gfx, layers, D2D, D3D, ?...
- by topmost filename: gfx, ?...
- ?...
How do we prioritize graphics crashes?
- Overall topcrashes in release > beta > aurora > nightly
- Gfx crashes in release > beta > aurora > nightly
- Explosive crashes in release > beta > aurora > nightly
What tools do we have at our disposal to investigate crashes?
- Bughunter for investigating crashes correlated to a URL
- KaiRo's reports for identifying crashes that are new or escalating quickly
- Socorro for getting detailed information about crash reports
What information is needed to make a crash actionable by developers?
- Correlations to particular hardware, driver, add-on, 3rd-party software, or library
- ?...
Features
- Gecko 39: OOM driver issues
- Gecko 40: OMTC on all platforms
- Gecko 41: WebGL 2, E10S M3
- Gecko 42: Desktop Tiling, Desktop APZ, Desktop Silk
Participation
- Sanity checking via One & Done
- Meetups to connect testers/users with devs
- Testdays to teach people about graphics testing
- Documentation and translation of documentation
- Engaging on community spaces (Discourse, Reddit, Facebook, Twitter, etc)
Betabreakers
Testing:
- [DONE] Firefox 38: MSE stress test
- [DONE] Firefox 39: beta sanity check
- [DONE] Firefox 40: WebGL with e10s
- Firefox 41: exploratory testing Windows 10 in Aurora, gfx-noted bugs (eg. [1], [2], [3], [4])
- Firefox 42: to be determined
- Firefox 43: to be determined
- Firefox 44: to be determined
Risks:
- Betabreakers will not have Windows 10 deployed to machines until after it is officially released. However, they can deploy Preview to select machines upon request. We need to develop a set of requirements for Windows 10 testing, particularly machine specifications for any upcoming testrun that targets Windows 10.
- We need to select hardware for testing based on data from past testruns and known-troublesome hardware
- We need to identify gaps in test coverage and investigate whether they can fill these gaps for us
Guides
Interesting Initiatives
Laboratory
Inventory
Systems
| System | GPU 1 | Device ID | GPU 2 | Device ID | Operating System | Memory |
|---|---|---|---|---|---|---|
| Asus G73JH | AMD Mobility™ Radeon® HD 5870 | 1002:? | ||||
| Dell Precision T1600 | AMD Radeon R7 240 | 1002:? | Intel HD 3000 | 8086:? | ||
| Dell Precision T3500 | AMD Radeon HD 5670 | 1002:68D8 | ||||
| Dell Vostro | NVidia GeForce GTS 450 | 10DE:? | ||||
| Dell Vostro 240s | Intel G45 | 8086:2E22 | ||||
| Dell XPS L501X | NVidia GeForce GT 420M | 10DE:046E | Intel HD Graphics (Core i3) | 8086:0046 | ||
| Hawkman | Intel HD 4600 | 8086:0412 | ||||
| Macbook Pro (?,?) | NVidia GeForce 8600M | 10DE:0407 | ||||
| PoisonIvy | Intel HD 4000 | 8086:? | ||||
| Silly Box | Intel G41 | 8086:2E32 | ||||
| Thinkpad G500 | AMD Radeon HD 8570M | 1002:? | Intel HD 4000 | 8086:0166 | ||
| Thinkpad G575 | AMD Radeon HD 6250 | 1002:9804 | ||||
| Thinkpad R32 | ||||||
| Thinkpad T500 | AMD Radeon HD 3650 | 1002:? | ||||
| Thinkpad T510 | NVidia NVS 3100M | 10DE:0A6C | ||||
| Thinkpad W510 | NVidia Quadro 880M | 10DE:? | ||||
| Thinkpad x220 | Intel HD 3000 | 8086:? |
Loose Graphics Cards
- AMD Radeon X1600
- PowerColor AMD Radeon HD 5770