QA/Platform/Graphics
Consult this page for more information.
Documentation
- Device Inventory (moved to wiki)
- PCI Device ID List
- nVidia Codenames
- Graphics driver blocklisting
- Draft guides
Understanding the Problem Space
First order of business for my transition to the Graphics team is to understand the problem space so I can understand the immediate needs of the team and make the best impact I can in the shortest amount of time.
- What are the key problems/challenges facing the Graphics team in terms of quality?
- discrepancy in environments between testers and release users
- discoverability of bugs pre-release
- ?...
- Where can QA add value/support to the Graphics team?
- improving pre-release discoverability of bugs
- closing the gap between tester and release systems
- helping with bug triage, particularly with bugs hiding in general components
- representation in crashkill
- improving code coverage and/or identifying gaps in code coverage
- identifying ways to improve participation in the graphics team (events, projects, One & Done, etc)
- documentation of tools, testing processes, etc
- building out the lab in Toronto
- continuing to drive Betabreakers testing every 6 weeks
- verifying bug fixes (what does this look like)?
- profiling areas of risk (eg. troublesome configs)
- conducting root cause analysis for regressions
- understanding problems outside of our control (eg. driver resets)
- feature testing and upcoming priorities (e10s, Windows 10, El Capitain, Android, B2G, etc)
- What does QA need to know to be effective?
- key components of an actionable Graphics bug
- fundamentals/technologies that should be learned
- how to distinguish a graphics crash from a non-graphics crash with a graphics signature
- meetings, mailing lists, bugzilla components to watch, blogs, IRC channels to join, etc
- who is each member of the team (incl. contributors) and what do they do
- where does graphics code reside in the tree?
- what role does Unified Telemetry in graphics quality?
- what are the prefs to enable/disable different functionalities?
- we need a database of known-troublesome hardware/driver configurations to inform testing, hardware acquisitions, and blocklisting
Stability
How do we identify a graphics crash?
- by signature: gfx, layers, D2D, D3D, ?...
- by topmost filename: gfx, ?...
- ?...
How do we prioritize graphics crashes?
- Overall topcrashes in release > beta > aurora > nightly
- Gfx crashes in release > beta > aurora > nightly
- Explosive crashes in release > beta > aurora > nightly
What tools do we have at our disposal to investigate crashes?
- Bughunter for investigating crashes correlated to a URL
- KaiRo's reports for identifying crashes that are new or escalating quickly
- Socorro for getting detailed information about crash reports
What information is needed to make a crash actionable by developers?
- Correlations to particular hardware, driver, add-on, 3rd-party software, or library
- ?...
Participation
- Sanity checking via One & Done
- Meetups to connect testers/users with devs
- Testdays to teach people about graphics testing
- Documentation and translation of documentation
- Engaging on community spaces (Discourse, Reddit, Facebook, Twitter, etc)
Telemetry
- COMPOSITE_TIME: time in CompositorParent::CompositeToTarget dispatching draw calls and calling SwapBuffers, but not texture upload (ie. complete composition)
Projects
Sanity Checking
The purpose of this project is to identify pre-release graphics bugs in Firefox on desktop platforms (Boot2Gecko is tracked separately).
Betabreakers
Betabreakers provides sanity testing of Firefox Developer Edition on a wide-array of systems.
- [DONE] Firefox 38: MSE stress test
- [DONE] Firefox 39: beta sanity check
- [DONE] Firefox 40: WebGL with e10s
- [DONE] Firefox 41: WARP disabled on Windows 7 and earlier
- [DONE] Firefox 42: Windows 10 AMD/NVidia stability
- Firefox 43: to be determined
- Firefox 44: to be determined
99 Total; 5 Open (5.05%); 90 Resolved (90.91%); 4 Verified (4.04%);
Crowd Testing
One & Done provides a task which enables volunteers to run a sanity test and report results to the team.
- Task
- Results
Toronto Graphics Lab
- NOTE: Activity has stopped as of September 1, 2015 while we determine how best to resource this going forward.
The Graphics team hosts an ad-hoc lab of systems in Mozilla's Toronto office for testing and debugging.
- Test (results)
- Start with a new profile (see above)
- Resize the window so it's at least 1024x768
- Go to nytimes.com, scroll up and down for ~15 seconds
- Open another tab and go to pinterest.com, scroll up and down for ~15 seconds.
- Switch back and forth between the two tabs three times
- In nytimes.com tab, go to youtube.com and play this video, this video, and some other random video for 15 seconds
- Note: If a video plays with Flash find another video to test. To check, right mouse click on the video and choose “Stats for nerds”. The video is valid if the mime type is video/mp4 or video/webm.
- Go to cnn.com, scroll for ~15 seconds then find a video and play it
- Update your graphics driver to the latest available version
- Note: don't restart Firefox or your computer if it can be avoided. If Firefox crashes, report the crash, restart Firefox and continue on to step 9.
- Repeat the test from step 3 through 7.
- Note: if Firefox crashes, report the crash, restart Firefox and repeat steps 3 through 7.
- Quit Firefox after all steps have been completed and submit your test results.
Stability
The purpose of this project is to identify the most concerning crashes occurring in graphics drivers and escalate those issues to developers. These crashes do not fit the typical definition of a topcrash but could potentially be one of the top reasons users abandon Firefox.
- Process
- Once per week update the crash volume and use that to determine triage priority (triage highest volume first)
- Click the link for the driver you want to investigate
- Select the Signature Facet tab and click the top signature which does not have an associated bug report
- Click the See equivalent Report list page link at the top of the report
- Make note of any high correlations such as operating systems, product versions, and graphics adapter chipsets/families from the Signature Summary tab
- Click one of the reports from the Reports tab
- Click the Report this bug in Core link to report a bug
- Include the following information in the report:
- A copy of the stack from the report
- A link to more reports with the same signature
- Correlations to a particular operating system, driver, chipset, and graphics card
- Any comments with relevant information which might be worth following up
- Any URLs you find in the reports which might be worth testing
- Be sure to add topcrash-nvidia, topcrash-amd, or topcrash-intel to the QA Whiteboard field
- See bug 1181349 as an example