Platform/GFX/GLLayersOnMobile

< Platform‎ | GFX
Revision as of 13:29, 4 August 2011 by Ajuma (talk | contribs) (→‎Tasks)

Current Status

GL Layers on Mobile are not yet ready to be enabled by default. There are still some visual glitches and GL errors on Android. We have yet to run the reftests and assess performance.

The tracking bug for OpenGL on Mobile is bug 607684.

Tasks

  • Land Heeen's patch queue. This addresses several issues:
    • Visual glitches in left and right panel
    • Blitting when using tiles
    • TextureImage improvements
  • GL Reftest on Android (ajuma):
  • Fix Rendering glitches:
    • Zooming and panning (BenWa, review Heeen) bug 666385
    • Duplication of the URL bar (BenWa) bug 621745
      • DUPE?: Occasional corruption on Nexus One with accelerated layers (BenWa) bug 622634
    • Restarting causes black screen (ajuma) bug 672574
    • Paint Artifacts on chrome pages' background after scrolling (review roc) bug 669602
    • Fix TextureImage format handling (BenWa) bug 661002
    • Let OpenGL layers recover from lost/reset GL contexts (ajuma) bug 660072
      • Needs more scoping.
    • With GL and Personas, urlbar is sometimes black after opening awesomescreen (ajuma) bug 623963
      • Personas extention only
    • More in bug 607684
  • Profiling (Focus on previous tasks first)
    • Texture updates happen synchronously and harm interactive performance (Chris Lord) bug 670930
    • Fennec repainting thebesLayers content while scrolling remote layer bug 672695
    • Floating ThebesSurface rendering is very slow (heeen) bug 608983.

Open bugs

See bug 607684 for a list of open bugs and Platform/GFX/GLLayersOnMobile/OpenBugs.