Webdev:2012
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Story
In 2012 Webdev accomplished three
Goals
- Build web products that inspire and help people
- Make users #1: Bolster the role of UX and UR in our projects
- Always ask: "Does this offer a unique and valuable service or function to people?"
- Be a force behind the future of Mozilla -- and the web
- Be creative and innovate: help labs, pancake, engagement, identity, social, apps build new prototypes and proof of concepts
- Dogfood: use browserid, play with apps, use b2g and hack on it, play with new JS APIs, list goes on
- Invest: build platforms that can take on a life of their own
- Prioritize web products that offer continual benefit
- Cut or outsource projects that do not
- Think of ways we can turn one-offs into platforms
- Challenge ourselves and others to tie pieces together
For morgamic:
- Ask tough questions
- Help us cut things out that don't matter -- or ship them out (especially projects that have no life span or continual returns)
- Be a better rep of webdev - both internally at Mozilla and outside of Mozilla
- Get us to a point where we have a healthier balance between service and innovation -- i.e. <managerlingo>pivot</managerlingo>
Org Charts
- Webdev in 2011
- Webdev lobster -- since it's awesome
- Webdev 2012 -- what we're looking at
Team Missions
- Apps/AMO
- Platforms
- SUMO
- MDN
- Feedback
- Rapid Development
- Flux
- Websites
- Video
- Web Production
- Webtools
- UX