Gaia/Design/ApplicationUXDocumentation

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< Gaia‎ | Design
Revision as of 21:21, 19 June 2012 by Joshcarpenter (talk | contribs)
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  • First Run
    • Usually presents an Empty State
    • Provides opportunity to prompt user to setup an account, etc.
    • Can also be used to educate user via tutorials, tooltips, etc.
  • Empty state
    • Occurs when there is no content available.
    • Most commonly seen on app First Run.
    • Also seen when user clears all content.
    • To avoid user confusion ("Nothing is showing up. Is the app broken?") we can display a status and/or explanation. For example, a "No messages" string where a list might usually be.
  • Error states
    • Most common will be "no internet connection".
    • As with Empty State, we should avoid user confusion by communicating situation in UI.
  • Input Errors
    • What happens when a user's form input fails?
    • Can communicate with:
  • Date & Time dependencies
    • Is the app effected by user changing global Settings for Date & Time?
      • Time zones
      • Regions
      • Number formats
  • Dependencies
    • What hardware dependencies exist, and how do we flag them?
    • eg: Music app could be dependent on SD card removable storage, and app could use Banner dialogue to communicate.
  • Settings
    • User preferences and settings that effect the operation of the application.
  • Application data states
    • How do apps display states for items?
    • eg: Mail message states:
      • New
      • Unread
      • Read