Festival2012/Submit/Absurdly cross-platform game development

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Absurdly cross-platform game development: Code once. Deploy everywhere.

  • Title of session: Absurdly cross-platform game development: Code once. Deploy everywhere.
  • Your name and affiliation: Alex Schwartz - Founder, CEO, and Janitor of Owlchemy Labs (award winning game development studio)
  • Session format Fireside Chat

What will your session or activity allow people to make, learn or do?

This will be a combination of business and technical back-and-forth about making the best use of your time and how to best position your product for as wide a reach as possible, across as many profitable platforms as possible. This session will touch on how you best realize your game or app's true potential by bringing it to mobile, web, desktop, and more with only small bits of platform-specific changes. I'll be sharing experiences with the gotchas of multi-platform development, talking about time saving tips for multi-platform development, and going into some of the ways to combat user interface woes when working with touch and click interfaces, small and large resolutions, and much more. A number of platforms are becoming more and more hackable. Lets learn how to reach them all and do it at absurd speeds.

Participants will walk away with insanely useful nuggets about bringing games or apps to:

* iPhone
* iPad
* Mac
* PC
* Linux
* Web Browsers

How do you see that working?

I imagine this will consist of sharing my experiences with the crowd and in turn starting a conversation with attendees as to their experiences with the same issues that every cross-platform developer faces. This will involve getting feedback from the crowd on some of the sticking points of bringing a product to multiple platforms and getting into as deep of a technical conversation as is required to come out with a better understanding of how to deal with all of these platforms with the least amount of headaches.

How will you deal with 5, 15, 50 participants?

Since it will be formatted as a conversation, as long as people take turns speaking, larger numbers shouldn't be a problem. ;)

How long within your session before someone else can teach this?

I'll be sharing years worth of lessons learned, but the lessons should be easily disseminated within minutes.

What do you see as outcomes after the festival?

Better understanding of how to jump into the development of a product with unknown platform targets!