Festival2012/Submit/Seamless 3D

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Seamless 3D and the web: Frictionless and speedy game development for browsers

  • Title of session: Seamless 3D and the web: Frictionless and speedy game development for browsers
  • Your name and affiliation: Alex Schwartz - Founder, CEO, and Janitor of Owlchemy Labs (award winning game development studio)
  • Session format Learning Lab

What will your session or activity allow people to make, learn or do?

This will be a live tutorial / game jam showing participants how easy it can be to jump into the Unity game engine to create something tiny, all during the session. I'll be creating a game from scratch, with a 10-minute game design, including graphics, sound, and controls, and have it running on PC, Mac, Firefox, Safari, and Chrome (and even iOS/Android) by the end of the tutorial. Participants will have something compiling and running on multiple web browsers within minutes! The session will focus on live Q&A, off-the-cuff demoing of features that cross over from the 3d game engine into browsers, and will dive as deep as participants choose.

Participants will:

* Create a game in minutes!
* Bring a game to 4 or more platforms in minutes!
* Watch in awe as they realize how easy 3d cross-platform development can be!

How do you see that working?

I'll be streaming my screen live to the audience, moving at a pace where those familiar with Unity can follow along, and those new to it can easily soak up the information on-the-fly, learning how easy it is to get something up on screen and playing in the browser. Audience participation will play a large part, just to show the entire process is *not* canned!

How will you deal with 5, 15, 50 participants?

Bring em all! Larger will just make it more rowdy and exciting :)

How long within your session before someone else can teach this?

We'll have something up and running in the first 15 minutes. Every participant should be able to teach this by end-of-session.

What do you see as outcomes after the festival?

Better understanding of how simple it is to get something up on screen and playing in the browser.