KaiOS
This page contains information about the Mozilla/KaiOS collaboration including building instructions, links to the code and various other resources. The scope of the project is to modernize the old Boot2Gecko codebase to run atop a modern Gecko so that it can be used by KaiOS as a basis for their future phones.
Contents
Building
There's two ways to build the project: a full emulator build or a stand-alone Gecko build. Generally speaking you won't need the full emulator build unless you're doing work specifically on it.
Building a stand-alone Gecko
Clone the kaios project branch:
hg clone https://hg.mozilla.org/projects/kaios
Bootstrap your build environment via mach
export LOCAL_NDK_BASE_URL='ftp://ftp.kaiostech.com/ndk/android-ndk' ./mach bootstrap --application-choice='Boot2Gecko'
Add a suitable mozconfig file, you can use the following one for the time being
# Build Boot2Gecko ac_add_options --enable-application=b2g ac_add_options --with-app-basename=b2g # Android ac_add_options --with-android-version=29 ac_add_options --target=x86_64-linux-android # Compiler options ac_add_options --with-android-ndk="$HOME/.mozbuild/android-ndk-r20b-canary" # B2G-specific options ac_add_options --with-gonk-gfx ac_add_options --with-gonk="$HOME/.mozbuild/b2g-sysroot/" ac_add_options --enable-b2g-camera ac_add_options --enable-b2g-ril ac_add_options --enable-b2g-fm ac_add_options --enable-forkserver # Only for x86-64 ac_add_options --enable-wasm-simd # Sandbox & profiler are not supported yet ac_add_options --disable-profiling ac_add_options --disable-sandbox # Compiler/Linker options # Since we use lld we need to disable elf-hack ac_add_options --enable-linker=lld ac_add_options --disable-elf-hack
Build as usual with ./mach build
Building the emulator
This involves downloading the entire AOSP tree and building an Android emulator from it, including the Gecko bits. It's a long and slow process and it requires at least 120GB of free space on your disk.
Clone the B2G tree
git clone https://github.com/kaiostech/B2G.git
Configure the tree for building the x86-64 emulator. This step will download all the AOSP sources required for the build which are 10s of GB so be patient
REPO_INIT_FLAGS="--depth=1" ./config.sh emulator-10-x86_64
Setup your environment to fetch the custom NDK
export LOCAL_NDK_BASE_URL='ftp://ftp.kaiostech.com/ndk/android-ndk'
Install Gecko dependencies
cd gecko && ./mach bootstrap --application-choice Boot2Gecko
Build by invoking the build.sh
script in the top-level directory. Depending on your machine this step can take anywhere from 30 minutes to several hours
./build.sh
Running the emulator
If you've built the emulator yourself you can launch it from the root *B2G* folder. First source the setup for your build, you will have to execute this step only once before launching the emulator
source setup.sh
Once the environment is primed launch the emulator with the following command
emulator -writable-system -selinux permissive
Building the desktop version
The desktop version can be used to work on the front-end and debug other non-platform-specific parts of Gecko. Building it is fairly simple:
Clone the kaios project branch:
hg clone https://hg.mozilla.org/projects/kaios
Bootstrap your build environment via mach
./mach bootstrap --application-choice browser
Build using the mozconfig-b2g-desktop
configuration (feel free to tweak it to suite your purposes):
env MOZCONFIG=mozconfig-b2g-desktop ./mach build
Run your build using the same mozconfig, the very simple default homescreen will show up:
env MOZCONFIG=mozconfig-b2g-desktop ./mach run
Development
Adding new dependencies to the sysroot
The Android-specific dependencies used in the build are taken from a sysroot generated via the create-b2g-sysroot.sh script. Dependencies are split in multiple lists which include libraries, headers and generated headers. Depending on what dependency you want to add follow the steps below:
Adding a new system library (lib<name>.so)
- Add the library the full path to the library to the list of libraries and shared objects, please keep the list sorted
- Add the library name to the
OS_LIBS
variable in the appropriate moz.build file. Note that you don't need to specify the lib prefix nor the .so extension, just the library name.
- Add the library the full path to the shared object to the list of libraries and shared objects, please keep the list sorted
- Add the object name to the AOSPSharedObjects template without the .so extension
Adding a new set of headers
- Find the path to the headers you want to include and note their relative path. If your source is including
B2G/foo/bar/baz.h
via#include <bar/baz.h>
then the path you will want to add thefoo
path. - Add the path you noted above to the appropriate list of headers:
- System includes go here
- Generated AIDL headers go here (you can recognize them by a
#define AIDL_...
definition. AIDL headers sometimes have the target architecture in their path so make sure you don't hard-code it in the script but use the appropriate variable instead to avoid breaking other targets - Generated HIDL headers go here (you can recognize them by a
#define HIDL_...
definition