- Testing & Benchmarks
- Collaborate with QA to develop a regular cadence for running benchmarks + analysis
- Collaborate with QA to develop a "games test plan" for each release cycle
- Reporting: create a mechanism for reporting the above to incite action on part of engineering
------ Items above planned to be done throughout 2015 ------
- GDC 2015 bug 1107589
- Technical areas of focus include include: Polish & Performance, WebVR, pthreads, SIMD, WebGL2, and possibly Web Audio
- Identify all Demo Content and continue to define technical requirements
- Work with PR to identify campaign messaging, demo deliverables and related schedule
- Pre-event hardware requirements, training, and attendance logistics
------ Items above planned to be done before or during Gecko 39 (Q1) ------
- Win64: confirm and communicate schedule
- Emerge from Q1 with a solid plan for triage going forward
------ Items above planned to be done before or during Gecko 42 (Q2) ------
- Heavy emphasis on driving performance across Gecko Platform
- Start planning for GDC 2016
------ Items above planned to be done before or during Gecko 45 (End 2015) ------
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