Platform/Games/2014-2015

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Games Roadmap 2014-2015

Current Plans Previous Plans
  • Testing & Benchmarks
    • Collaborate with QA to develop a regular cadence for running benchmarks + analysis
    • Collaborate with QA to develop a "games test plan" for each release cycle
    • Reporting: create a mechanism for reporting the above to incite action on part of engineering
------ Items above planned to be done throughout 2015 ------
  • GDC 2015 bug 1107589
    • Technical areas of focus include include: Polish & Performance, WebVR, pthreads, SIMD, WebGL2, and possibly Web Audio
    • Identify all Demo Content and continue to define technical requirements
    • Work with PR to identify campaign messaging, demo deliverables and related schedule
    • Pre-event hardware requirements, training, and attendance logistics
------ Items above planned to be done before or during Gecko 39 (Q1) ------
  • Win64: confirm and communicate schedule
  • Emerge from Q1 with a solid plan for triage going forward
------ Items above planned to be done before or during Gecko 42 (Q2) ------
  • Heavy emphasis on driving performance across Gecko Platform
  • Start planning for GDC 2016
------ Items above planned to be done before or during Gecko 45 (End 2015) ------
  • Nothing here for now.