QA/MozVR

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Introduction

This webpage is a comprehensive webpage on all the things that QA will be looking at in order to get VR into the web, including and not limited to : WebVR API in desktop, mobile, WebVR-polyfill, and Aframe. The webvr concept is explained here.

Ownership

Developer contacts:

   Vlad Vukicevic
   Engineering Director
   @vvuk
   Casey Yee
   UX Engineer
   @whoyee
   Chris Van Wiemeersch
   UX Engineer
   @cvanw
   Diego Marcos
   Developer
   @dmarcos
   Kip Gilbert
   Platform Engineer
   @kearwoodgilbert
   Kevin Ngo
   Developer
   @ngokevin_

Mozilla QA: Naoki Hirata (:nhirata_), Cornel Ionce (:cornel_ionce)

WebVR API

The scope of the testing will be covered in the WebVR Test plan for the webVR API This covers setup and scope of testing for the desktop browser and oculus rift.

WebVR Polyfill

To be filled; Test plan to provide webvr support for Cardboard devices : https://github.com/borismus/webvr-polyfill

WebVR BoilerPlate

To be filled; Test plan for https://github.com/borismus/webvr-boilerplate ; A THREE.js-based starting point for VR experiences that work well in both Google Cardboard and other VR headsets. Also provides a fallback for experiencing the same content without requiring a VR device

Aframe

Test plan for https://github.com/aframevr/aframe : A-Frame is a framework for creating virtual reality web experiences.

Website tests

MozVR

  • test plan TBD
    • check links on mozvr.com

aframe.io

  • test plan TBD
    • check links on aframe.io

Is the browser webVR ready?

non Mozilla affiliated sites

FAQ

meeting

how to contribute to testing

forums:

WebVR FAQ:

support:


old links :

Misc links : not directly affiliated with Mozilla

demo

tools

vr web designer

blogs

benchmarks/latency test

frameworks

web vr related frameworks

non web vr related frameworks

hardware related