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Seems to be one of the hardest things to accelerate.
See Jeff's survey email and the followups in the thread: [1]
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The thing is, everything we want to draw, except for SVG <path>s (and excluding glyph rasterization, which for now let's assume we won't accelerate), has simple geometry and could be rasterized by GPU programs that calculate whether a sample is inside or outside the shape. This might be very efficient if we use a variable number of samples depending on whether an edge passes through the pixel, giving us fast one-pass rendering. Not sure how to do that with the cairo API though.
But SVG paths may well become important; maybe we need a Qt-style approach for those?