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→‎Iteration - 42.2: June 14 - July 27: update Hello and to new iteration and added some more section dividers
m (→‎Iteration - 43.1: Aug 11 - Aug 24: updated dev out numbers for Hello)
(→‎Iteration - 42.2: June 14 - July 27: update Hello and to new iteration and added some more section dividers)
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==Performance Reports==
==Performance Reports==
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<p> </p>
====Iteration - 42.2June 14 - July 27====
====Iteration - 42.3July 28 - Aug 10====
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<!---------------------------------Privacy Starts Here--------------------------------------->
{| class="wikitable collapsible collapsed" style="width: 100%"
{| class="wikitable collapsible collapsed" style="width: 100%"
! Privacy and Security Team
! Privacy and Security Team
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<p> </p>
<p> </p>
<!-----------------------------Partner Search Starts Here-------------------------------->
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{| class="wikitable collapsible collapsed" style="width: 100%"
! Partner Search Team
! Partner Search Team
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<p> </p>
<p> </p>
<!-------------------------------------Hello Starts Here--------------------------------------->
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{| class="wikitable collapsible collapsed" style="width: 100%"
! Hello Team
! Hello Team
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[[File:Bugsclosed.png|Bugs closed per iteration]]
[[File:Bugsclosed.png|Bugs closed per iteration]]
* Sept 30- Dec 9th team at full capacity
** 7 people on team (3 new) no longer counting Fernando as he’s been removed with re-org
* Can see holiday impact and then impact as people rolled off team over next few iterations
*42.3 summary: 13 bugs closed
* Avg 3-4 bugs per person on team - but with team of 3 see massive drop with any PTO.  Also bugs not getting broken down as much as single person taking the work
**averaging 12-15 bugs with all the crazy schedules and on-boarding
* Work week 41.3 you see large increase as team closed a lot of bugs at Whistler
**Andrei and Mark tied for the lead with 4 bugs each
* Will need a few iterations to see impact of new folks joining team.
**Marina, Chris, and Ed Lee (2) landed patches (YAY for new team contributors)
**Training/pairing slows down existing devs
**Yay for all the mentors who are pairing and training to get our team to full speed
**Bugs taken should grow as new team folks team more bugs and more critical bugs
*by September we should be 18-24 bugs per iteration.  
*Holiday impacting every release through SeptemberAt least 1 of original 3 devs out every week until then.
**Andrei goes back to school (date?) so 6 people
**when team is fully up to speed close 4-5 bugs per person per iteration (20-30)
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*14 bugs were pulled... pulling Visual Refresh as they go.   
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<!-------------------------------------Android Starts Here------------------------------------>
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{| class="wikitable collapsible collapsed" style="width: 100%"
! Android Team
! Android Team
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<!------------------------------FxAccounts Starts Here--------------------------------------->
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{| class="wikitable collapsible collapsed" style="width: 100%"
! FxAccounts Team
! FxAccounts Team
Confirmed users
1,094

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