QA/WebGL2: Difference between revisions

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217 bytes added ,  26 January 2016
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===== ''This is a draft'' =====
===== ''This is a draft'' =====


WebGL2 is based on OpenGL ES 3 and adds occlusion queries, transform feedback, a large amount of texturing functionality and bunch of new capabilities to the shading language including integer operations.
WebGL 2 is based on OpenGL ES 3.0, and brings with it many improvements and additions to help developers create stunning visuals on the Web.
WebGL 2 will raise many restrictions and add new capabilities compared to WebGL 1. For example, while WebGL 1 only required support for being able to render using 8 textures at a time, WebGL 2 raises this minimum limit to 32.
 
<small>(quote from Martin Best from Mozilla)</small>


===Enabling the feature===
===Enabling the feature===
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